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Free Computer, Mathematics, Technical Books and Lecture Notes, etc.


Statistical Inference: Algorithms, Evidence, and Data Science
Post under Statistical Programming and Data Science on Sat Jul 11, 2020
A masterful guide to how the inferential bases of classical statistics can provide a principled disciplinary frame for the data science of the twentyfirst century. Every aspiring data scientist should carefully study this book, use it as a reference.

O'Reilly® Python Data Science Handbook: Essential Tools
Post under Data Science and Python Programming on Sat Jul 11, 2020
Several resources exist for individual pieces of this data science stack, but only with the Python Data Science Handbook do you get them all  IPython, NumPy, Pandas, Matplotlib, ScikitLearn, and other related tools.

Pangea's Ultimate Game Programming Guide for Mac OS X
Post under Game Programming and Mac OS Programming on Sat Jul 11, 2020
The author reveals his Mac programming secrets in this indispensable book. It covers all of the nuances dealing with various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more.

Introduction to Programming Using Java, 2020 Edition
Post under Introduction to Java, Basic Java on Sat Jul 04, 2020
An introduction to programming and also an introduction to Java directed towards people who do not have any background in programming, although it might also be useful for experienced programmers who want to learn something about Java.

Classic Computer Science Problems in Python (David Kopec)
Post under Python Programming and Algorithms on Sat Jul 04, 2020
This book deepens your knowledge of problemsolving techniques from the realm of computer science by challenging you with timetested scenarios, exercises, and algorithms. As you work through examples in search, clustering, graphs, and more.

Make Games with Python on Raspberry Pi (Sean M. Tracey)
Post under Game Programming and Python Programming on Sat Jul 04, 2020
You are going to learn how to make a game on our Raspberry Pi from the ground up. It is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame on your Raspberry Pi.

Java for Small Teams (Henry Coles, et al.)
Post under Basic Java and Enterprise Java on Sat Jul 04, 2020
This book is an attempt to capture what good Java code looks like and the practices that help produce it. From developers writing Java for the first time through to seasoned technical leads serving multiple teams.

Vue.js Succinctly (Ed Freitas)
Post under JavaScript Frameworks on Sat Jul 04, 2020
Explore the fundamentals of Vue.js, a top opensource JavaScript framework, and harness its powerful features to build UIs and singlepage applications. This book arms you with practical solutions to common tasks when building an application using Vue.

Digraphs: Theory, Algorithms and Applications (J. BangJensen)
Post under Graph Theory and Algorithms on Sat Jul 04, 2020
This book is an essential, comprehensive reference of Digraphs covering the theoretical aspects of the subject, focus on applications which include quantum mechanics, bioinformatics, embedded computing, and the travelling salesman problem.

Traveling Salesman Problem, Theory and Applications
Post under Algorithmss, Optimization and Computational Complexity on Sat Jul 04, 2020
This book is a collection of current research in the application of evolutionary algorithms and other optimal algorithms to solving the TSP problem, including Artificial Immune Systems, Genetic Algorithms, Neural Networks and Differential Evolution Algorithm.

Mathematics in the Age of the Turing Machine (Thomas C. Hales)
Post under Computational Mathematics and Computability on Sat Jul 04, 2020
Computers have rapidly become so pervasive in mathematics that future generations may look back to this day as a golden dawn. The article gives a survey of mathematical proofs that rely on computer calculations and formal proofs.

Euclidean Plane and its Relatives: A Minimalist Introduction
Post under Geometry and Topology on Sat Jul 04, 2020
The book is designed for a semesterlong course in Foundations of Geometry and meant to be rigorous, conservative, elementary and minimalist. It promotes the art and the skills of developing logical proofs.

Euclid and His Twentieth Century Rivals (Nathaniel Miller)
Post under Mathematical Logic and Geometry on Sat Jul 04, 2020
Twentiethcentury developments in logic and mathematics have led many people to view Euclid's proofs as inherently informal, especially due to the use of diagrams in proofs. It introduces a diagrammatic computer proof system, based on this formal system.




















