Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
 
Principles, Patterns and Practices of Domain-Driven Design
网址居 (LinkBasket) - 海外中英文新闻网站导航!.
  • Title: Principles, Patterns and Practices of Domain-Driven Design
  • Author(s) Scott Millett
  • Publisher: Wrox (April 24, 2015)
  • Paperback: 790 pages
  • eBook: PDF
  • Language: English
  • ISBN-10: 1118714709
  • ISBN-13: 978-1118714706
  • Share This:  

Book Description

This book presents the philosophy of Domain Driven Design (DDD) in a down-to-earth and practical manner for experienced developers building applications for complex domains. A focus is placed on the principles and practices of decomposing a complex problem space as well as the implementation patterns and best practices for shaping a maintainable solution space.

You will learn how to build effective domain models through the use of tactical patterns and how to retain their integrity by applying the strategic patterns of DDD. Full end-to-end coding examples demonstrate techniques for integrating a decomposed and distributed solution space while coding best practices and patterns advise you on how to architect applications for maintenance and scale.

About the Authors
  • N/A
Reviews, Ratings, and Recommendations: Related Books and Categories: Read and Download Links: Similar Books:
  • Domain-Driven Design Quickly (Abel Avram, et al)

    This book is a short, quickly-readable summary and introduction to the fundamentals of Domain Driven Design (DDD), it does not introduce any new concepts; it attempts to concisely summarize the essence of what DDD is, drawing mostly the original book.

  • Domain-Driven Design Reference (Eric Evans)

    This reference gives a quick and authoritative summary of the key concepts of Domain Driven Design (DDD). It is not meant as a learning introduction to the subject. Eric Evans' original book and a handful of others explain DDD in depth from different perspectives.

  • Data-Oriented Design (Richard Fabian)

    This book is a practical guide for serious game developers. It is for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of their chosen target hardware, in fact for anyone who develops cutting edge software in restrictive hardware.

Book Categories
:
Other Categories
Resources and Links