FreeComputerBooks.com
Free Computer, Mathematics, Technical Books and Lecture Notes, etc.


 Title 3D Math Primer for Graphics and Game Development
 Author(s) Fletcher Dunn, Ian Parberry
 Publisher: Jones & Bartlett Publishers; 1 edition (June 21, 2002)
 Paperback 476 pages
 eBook PDF (449 pages, 22.1 MB)
 Language: English
 ISBN10: 1556229119
 ISBN13: 9781556229114
 Share This:
Book Description
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.
This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes; discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques; describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks; includes complete derivations for all the primitive transformation matrices.
About the Authors
Fletcher Dunn is the principal programmer at Terminal Reality, where he has worked on Nocturne and 4x4 Evolution and is currently lead programmer for BloodRayne. He has developed games for Windows, Mac, Dreamcast, Playstation II, Xbox, and GameCube.

Ian Parberry is a professor of computer science at the University of North Texas and is internationally recognized as one of the top academics teaching computer game programming with DirectX. He is also the author of Learn Computer Game Programming with DirectX 7.0 and Introduction to Computer Game Programming with DirectX 8.0.
 Computer Graphics, 3D, Animation and Imaging, etc.
 Computer and Video Game Development and Programming
 The C++ Programming Language
 Geometry
 Algebra, Abstract Algebra, and Linear Algebra
 Applied Mathematics
 Miscellaneous and Uncategorized Mathematics Books




















