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FreeComputerBooks.com
Free Computer, Mathematics, Technical Books and Lecture Notes, etc.
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Computer Graphics (Nobuhiko Mukai)
This book covers the most advanced technologies in computer graphics: modeling and rendering technologies. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles.
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Programming Vertex, Geometry, and Pixel Shaders (Wolfgang Engel)
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10.
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Learning Modern 3D Graphics Programming (Jason L. McKesson)
This book offers beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up.
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O'Reilly® iPhone 3D Programming: with OpenGL ES (Philip Rideout)
This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS - including the iPad and iPod Touch.
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Blender Basics: A Classroom Tutorial Book, 4th Ed (J. Chronister)
This book is a definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market.
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3D Math Primer for Graphics and Game Development (Fletcher Dunn)
Working C++ classes for mathematical and geometric entities and several different matrix classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the 3D programming concepts.
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Vector Math for 3D Computer Graphics, 4th Revision (Bradley Kjell )
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books.
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Principles of Computerized Tomographic Imaging (Avinash C. Kak)
A comprehensive, tutorial-style introduction to the algorithms for reconstructing cross-sectional images from projection data and contains a complete overview of the engineering and signal processing algorithms necessary for tomographic imaging.
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GPU Gems 3 ©2007 by Addison-Wesley (Hubert Nguyen)
This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques.
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GPU Gems 2: Programming for High-Performance Graphics ©2005
This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs).
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GPU Gems: Techniques, Tips and Tricks for Real-Time Graphics
It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques.
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The Cg Tutorial: The Guide to Programmable Real-Time Graphics
This book explains how to implement both basic and advanced techniques for today's programmable GPU architectures.
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Michael Abrash's Graphics Programming Black Book
This text features assembler optimization for a variety of problems including searching algorithms, and records the author's approaches to optimizing code for the evolving line of Intel CPUs, from the 8088 on to the early Pentium lines.
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O'Reilly® PNG, The Definitive Guide (Greg Roelofs)
This book addresses the needs of both graphic designers who want to get the most out of the format and programmers who want to add full PNG support to their own applications.
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Encyclopedia of Graphics File Formats: The Complete Reference
This is the definitive work on file formats - the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files.
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O'Reilly® SVG Essentials (J. David Eisenberg)
This book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT.
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Learn SVG: The Web Graphics Standard (Jon Frost, Stefan Goessner)
This book is presented in a workbook-like format that lends itself to people who want both a solid foundation in the main aspects of SVG and who are willing to get their hands dirty with the fertile soil that SVG has to offer.
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Digital Foundations: Media Design with the Adobe Creative Suite
This book integrates the formal principles of the Bauhaus Basic Course into an introduction to digital media production with the Adobe Creative Suite, or the FLOSS graphics applications.
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C++ GUI Programming with Qt 4, 2nd Edition (Jasmin Blanchette)
Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible.
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Introduction to Design Patterns in C++ with Qt 4 (Alan Ezust)
This book is a complete tutorial and reference that assumes no previous knowledge of C, C++, objects, or patterns.
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C++ GUI Programming with Qt 3 ©2004 (Jasmin Blanchette)
This book provides all the information needed to become a professional Qt developer. It also covers cross platform GUI programming
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Cross-Platform GUI Programming with wxWidgets (Julian Smart)
This book is the best way for beginning developers to learn wxWidgets programming in C++ - a must-have for wxWidgets programmers.
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Introduction to Programming for Image Analysis with VTK
Provide sufficient introductory material for engineering graduate students with background in programming in C and C++ to acquire the skills to leverage modern open source toolkits in medical image analysis and visualization.
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Learning Processing: Guide to Programming Images, Animation, etc
This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results.
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The Nature of Code: Simulating Natural Systems with Processing
This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results.
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Computer Graphics
This is the previous page of Computer Graphics, we are in the processing to convert all the books there to the new page. Please check this page daily!!!
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