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- Title: A First Guide to PostScript
- Author(s) Peter Weingartner
- Publisher: TailRecursive.org (February 24, 2006)
- Hardcover/Paperback: N/A
- eBook: HTML and PDF
- Language: English
- ISBN-10/ASIN: N/A
- ISBN-13: N/A
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This is meant to be a simple introduction to programming in the PostScript page description language from Adobe. This document is not meant to be a comprehensive reference manual (although it does contain an index of some of PostScript's standard operators and a list of various errors). There are far better reference books, if this is what you need. Instead, this is meant as an easily accessible on-line tutorial. It was written with the assumption that you have some experience programming and are familiar with concepts like arrays and variables.
The scope of this document is fairly limited. I cover only a subset of PostScript Level 1 (the earliest version). Since I started this guide, Adobe brought out two revisions to the language: called Level 2 and Level 3. This document was never meant to cover these versions of PostScript (although the code I present here should run just fine on a Level 2 or Level 3 capable printer). Likewise, I do not cover any advanced printing concepts like color separations or halftone screens (this is mainly due to ignorance on my part, I am an engineer... not a printer or graphic designer... although I do admire good graphic design when I see it).
About the Authors- N/A
- PostScript Programming
- Tex, LaTeX and AMS-LaTeX
- Algebra, Abstract Algebra, and Linear Algebra
- Mathematics
- A First Guide to PostScript (Peter Weingartner)
- The Mirror Site (1) - HTML
- The Mirror Site (2) - PDF
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Taking Advantage of Postscript (John F. Sherman)
This book will introduce PostScript concepts and drawing techniques. It will cover advanced PostScript techniques that unleash the power of the PostScript Page Description Language. Much of what is covered here cannot be accomplished in available graphics software.
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Mathematical Illustrations: A Manual of Geometry and PostScript
It combines a completely self-contained step-by-step introduction to the graphics programming language PostScript with an analysis of the requirements of good mathematical illustrations, for anyone with basic knowledge of coordinate geometry.
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Thinking in Postscript (Glenn C. Reid)
This hands-on guide shows readers how to "think" in PostScript, providing both new and experienced PostScript programmers with ideas and techniques to better manipulate and optimize PostScript functions and features.
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PostScript Language: Tutorial and Cookbook
This book provides a step-by-step guided tour of PostScript, highlighting those qualities that make it such a unique and powerful language. It offers a collection of some of the most useful techniques and procedures available to PostScript programmers.
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PDF Succinctly (Ryan Hodson)
Understanding the components of PDFs, how text and graphics are added to them, and how the final PDF is compiled. It also includes an introduction to iTextSharp, a C# library that provides an object-oriented wrapper for native PDF elements.
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