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- Title: Rexx Programmer's Reference, 2nd Edition
- Author(s) Howard Fosdick
- Publisher: Rexx Language Association (2025); eBook (Creative Commons Licensed)
- License(s): Creative Commons License (CC)
- Hardcover/Paperback: N/A
- eBook: PDF (784 pages)
- Language: English
- ISBN-10/ASIN: N/A
- ISBN-13: 978-9403745527
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This book provides a comprehensive reference and programming guide to the Rexx programming language. It shows how to use the most popular implementations of Rexx and Rexx external function packages and is suited to both the programmer learning Rexx for the first time as well as the seasoned Rexx developer requiring a single, comprehensive reference manual.
About the Authors- Howard Fosdick is an independent IT consultant who supports databases and operating systems.
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Introduction to the New Mainframe: z/OS Basics
This book provides students of information systems technology with the background knowledge and skills necessary to begin using the basic facilities of a mainframe computer. It is designed to introduce mainframe concepts and large systems computing.
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XcalableMP PGAS Programming Language (Mitsuhisa Sato)
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Clojure for the Brave and True (Daniel Higginbotham)
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Introduction to newLISP (WikiBooks)
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An Elementary Introduction to the Wolfram Language
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Why Rust? Trustworthy, Concurrent Systems Programming
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Essential Kotlin (Krzysztof Kowalczyk)
This book provides clear and concise explanation of topics for programmers both starting to learn the Kotlin programming language as well as those diving in more complex topics. Examples are linked to online playground that allows you to play with them.
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Coding with Minecraft: Learn to Code by Programming Robots
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Scratch Programming Playground: Making Cool Games
Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!
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Exploring ReasonML and Functional Programming
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Programming with yab (Michel Clasquin-Johnson)
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The Icon Programming Language (Ralph E. Griswold, et al)
Icon is a very high-level programming language based on the concept of "goal-directed execution" in which code returns a "success" along with valid values, or a "failure", indicating that there is no valid data to return.
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