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- Title: Scoring Sound: Creative Music Coding with SuperCollider
- Author(s) Thor Magnusson
- Publisher: Leanpub
- Hardcover/Paperback: N/A
- eBook: HTML
- Language: English
- ISBN-10/ASIN: N/A
- ISBN-13: N/A
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This book is a creative audio coding tutorial for the SuperCollider audio synthesis programming language. SuperCollider 3 was released as open source software in the early 2000s and has been one of the key programming languages for sound, music and instrument design for two decades.
The book covers the basics of sound synthesis (additive synthesis, subtractive synthesis, frequency modulation, granular synthesis, etc.) and introduces the inbuilt tools for algorithmic composition.
SuperCollider is ideal for instrument design and Scoring Sound introduces how the language communicates with the external world through Open Sound Control, MIDI, network, and hardware protocols.
About the Authors- Thor Magnusson is head of the Music Department at the University of Sussex. His background in philosophy and electronic music informs prolific work in performance, research and teaching.
- Computer, Digital, and Mathematical Music
- Digital Signal Processing (DSP), Sound and Imaging Processing
- Computer and Video Game Development and Programming
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Computer Music using SuperCollider and Logic Pro (David Cottle)
This text is a compilation of courses materials in Music Technology, Digital Synthesis, and Computer Assisted Composition. It blends electro-acoustic composition exercises with SuperCollider and Logic Pro topics.
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Algorithmic Composition: Introduction to Music Composition
This book provides an overview of procedural approaches to music generation. It introduces programming concepts through many examples written using the Common LISP and Common Music for music composition and sound synthesis.
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The Haskell School of Music - From Signals to Symphonies
This book explores the fundamentals of computer music and functional programming through the Haskell, inclues algorithmic music composition, such as stochastic generation, musical grammars, self-similarity, and real-time interactive systems, etc.
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Sonifying Processing: The Beads Tutorial (Evan X. Merz)
This book introduces audio programming to Processing programmers through the Beads library. It covers topics such as synthesis, sampling and general sound-mangling in such a way that is appropriate for beginners, or more experienced programmers.
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Music and Computers: A Theoretical and Historical Approach
This book provides a resource and guide for those just beginning to look at the field of computer music, as well as for more advanced computer composers who might benefit from a fresh insight.
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