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Learning Three.js: The JavaScript 3D Library for WebGL
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  • Title Learning Three.js: The JavaScript 3D Library for WebGL
  • Author(s) Jos Dirksen
  • Publisher: Packt Publishing - ebooks Account; 2 edition (March 31, 2015)
  • Paperback 423 pages
  • eBook PDF
  • Language: English
  • ISBN-10: 1784392219
  • ISBN-13: 978-1784392215
  • :

Book Description

Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still. With over 400 pages of tips, tricks, tutorials, and best practices inside you can rest easy as you discover everything you need to know about this great library for free!

With this book, you will:

  • Enhance your 3D graphics with light sources, shadows, advanced materials, and textures
  • Load models from external sources, and visualize and animate them directly from JavaScript
  • Each subject is explained using extensive examples that you can use directly and adapt for your own purposes

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.

About the Authors
  • Jos Dirksen has worked as a software developer and architect for more than a decade. He has a lot of experience in a wide range of technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript.
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