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Human-Computer Interaction and Virtual Reality
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  • The Thousand Faces of Virtual Reality (Cecilia Sik Lanyi)

    This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. It will be useful for researchers, engineers and students.

  • Virtual Reality - Human Computer Interaction (Xin Xing Tang)

    The book aims to provide a broader perspective of virtual reality on development and application, including virtual reality visualization and vision, as well as virtual reality in robot technology. It also covers industrial and construction applications.

  • Brain-Computer Interface Systems - Progress and Prospects

    The objective of this book is to discuss recent progress and future prospects of BCI systems. The topics discussed in this book are: important issues concerning end-users; approaches to interconnect a BCI system with one or more applications; etc.

  • Search User Interfaces (Marti A. Hearst)

    This book focuses on the human users of search engines and the tool they use to interact with them: the search user interface. The truly worldwide reach of the Web has brought with it a new realization among computer scientists and laypeople of the enormous importance of usability and user interface design.

  • The Psychology of Menu Selection (Kent L. Norman)

    Menu selection is emerging as an important mode of human/computer interaction. This book, devoted to the topic, provides detailed theoretical and empirical information of interest to software designers and human/computer interaction specialists, etc.

  • Solving Problems With Visual Analytics (Daniel Keim, et al)

    The aim is to outline the current state of Visual Analytics across many disciplines, and to describe the next steps that have to be taken to foster a strong visual analytics community, thus enabling the development of advanced visual analytic applications.

  • Simulating Humans: Computer Graphics Animation and Control

    The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments.

  • A Companion to Digital Humanities (Susan Schreibman, et al)

    This book is focusing on the experience of particular disciplines in applying computational methods to humanities research problems; the basic principles of humanities computing across applications and disciplines; specific applications and methods; and production, dissemination, and archiving.

  • From Bricks to Brains: Embodied Cognitive Science of LEGO Robots

    This book introduces embodied cognitive science and illustrates its foundational ideas through the construction and observation of LEGO Mindstorms robots.

  • Mind, Body, World: Foundations of Cognitive Science (M. Dawson)

    Intended to introduce both graduate and senior undergraduate students to the foundations of cognitive science, Mind, Body, World addresses a number of questions currently being asked by those practicing in the field.

  • Human-Computer Interaction and Virtual Reality

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