Processing ......
FreeComputerBooks.com
Free Computer, Mathematics, Technical Books and Lecture Notes, etc.
 
Computer Graphics, 3D, Animation and Imaging
For Weather, Flights, Runways of Airports all over the world, etc, click here.
:
Computer and Video Game Programming Books Signal and Imaging Processing Books
Java GUI Programming Books Unix/Linux GUI Books
Computer Graphics ©2012 (Nobuhiko Mukai) Blender 3D: Noob to Pro ©2010 (Wikibooks.org)
The Nature of Code: Simulating Natural Systems with Processing ©2012 (Daniel Shiffman)
Programming Vertex, Geometry, and Pixel Shaders ©2008-2011 (Wolfgang Engel, et al.)
Learning Modern 3D Graphics Programming ©2011 (Jason L. McKesson)
iPhone 3D Programming: Developing Graphical Applications with OpenGL ES ©2010 (Philip Rideout)
Blender Basics: A Classroom Tutorial Book, 4th Edition ©2011 (James Chronister)
Digital Foundations: Introduction to Media Design with the Adobe Creative Suite ©2009 (xtine burrough)
Vector Math for 3D Computer Graphics, Fourth Revision ©2009 (Bradley Kjell )
Introduction to Design Patterns in C++ with Qt 4 ©2006-2009 (Alan Ezust, Paul Ezust) 656 pages
Introduction to Programming for Image Analysis with VTK - 2nd Edition ©2009 (X. Papademetris, et al)
Blender 3D: Reference Guide ©2009 Atari Graphics and Arcade Game Design
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ©2008 (Daniel Shiffman)
C++ GUI Programming with Qt 4, 2nd Edition ©2008 (Jasmin Blanchette, Mark Summerfield)
O'Reilly® SVG Essentials ©2002-2008 (J. David Eisenberg) 364 pages
Learn SVG: The Web Graphics Standard ©2002-2008 (Jon Frost, Stefan Goessner and Michel Hirtzler)
GPU Gems 3 ©2007 by Addison-Wesley (Hubert Nguyen) 1008 pages
Cross-Platform GUI Programming with wxWidgets ©2006 (Julian Smart, Kevin Hock) Book Review
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation ©2005
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics ©2004 (Randima Fernando)
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics ©2003 (Randima Fernando, et al)
3D Math Primer for Graphics and Game Development ©2002 (Fletcher Dunn, Ian Parberry)
Michael Abrash's Graphics Programming Black Book ©1997-2001
Principles of Computerized Tomographic Imaging ©1988-2001 (Aninash C. Kak/Malcolm Slaney)
Strange Attractors: Creating Patterns in Chaos ©1993-2000 (Julien C. Sprott)
O'Reilly® PNG, The Definitive Guide ©1999 (Greg Roelofs) 321 pages
Computer Animation: Algorithms and Techniques, 560 pages, ©2001 (Richard Parent)
OpenGL Programming Guide: The Official Guide to Learning OpenGL [Mirror]
OpenGL Reference Manual: The Official Reference Document to OpenGL [1.1] [1.0] [Homepage]
Simulating Humans: Computer Graphics, Animation, and Control ©1993 (N.I. Badler, et al) 288 pages
A Companion to Digital Humanities ©2004 (Susan Schreibman, et al) 640 pages [Mirror]
Images of Human Behavior: A Brain SPECT Atlas ©2004 (Daniel Amen) 121 pages Read editorial and user reviews, and details about the book at amazon.com.
C++ GUI Programming with Qt 3 ©2004 (Jasmin Blanchette and Mark Summerfield) Book Review
Compute!'s First Book of Atari Graphics Computer Graphics Primer
Encyclopedia of Graphics File Formats ©1996 (James D. Murray/William vanRyper) 1152 pages
Book Categories
Other Categories
Resources and Links