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Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
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  • Title: Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
  • Author(s) Gabriel Gambetta
  • Publisher: No Starch Press (May 13, 2021)
  • Paperback: 248 pages
  • eBook: HTML
  • Language: English
  • ISBN-10/ASIN: 1718500769/B085BVJG5B
  • ISBN-13: 978-1718500761
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Book Description

Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. This book takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics: 3D Rendering.

It demystifies the algorithms used in modern graphics software with basic programming and high school math.

You'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view.

Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.

Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, author's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach.

About the Authors
  • Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching Computer Graphics at his alma mater. More recently, Gambetta has been working at Google Zürich, where he's been since 2011 except for a stint as an early engineer in the London-based multiplayer game tech unicorn Improbable.
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