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- Title: Fantasies of Virtual Reality: Untangling Fiction, Fact, and Threat
- Author(s) Marcus Carter, Ben Egliston
- Publisher: The MIT Press (September 10, 2024); eBook (Creative Commons Licensed)
- License(s): Creative Commons License (CC)
- Hardcover: 184 pages
- eBook: PDF and PDF Files
- Language: English
- ISBN-10: 0262549166
- ISBN-13: 978-0262549165
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Virtual Reality is the next new frontier for Silicon Valley. The fantasies that underpin common perceptions of Virtual Reality - and what we need to know about VR’s potential risks as well as its opportunities.
About the Authors- Marcus Carter is Professor in Human-Computer Interaction at the University of Sydney and an Australian Research Council Future Fellow.
- Virtual Reality and Virtual Worlds
- Human-Computer Interaction
- Graphic Design and Programming, User Interfaces
- Fantasies of Virtual Reality: Untangling Fiction, Fact, and Threat (Marcus Carter, et al.)
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Virtual Reality Methods: Social Sciences and Humanities
Explore the many opportunities that Virtual Reality can offer for humanities and social sciences researchers. Provide a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials.
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Virtual Reality (Steven M. LaValle)
Covers the fundamentals of Virtual Reality systems, including geometric modeling, transformations, graphical rendering, optics, the human vision, auditory, and vestibular systems, tracking systems, interface design, human factors, etc.
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The Thousand Faces of Virtual Reality (Cecilia Sik Lanyi)
This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. It will be useful for researchers, engineers and students.
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Virtual Reality - Human Computer Interaction (Xin Xing Tang)
The book aims to provide a broader perspective of virtual reality on development and application, including virtual reality visualization and vision, as well as virtual reality in robot technology. It also covers industrial and construction applications.
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Designing Adaptive Virtual Worlds (Ning Gu, et al.)
This book takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D Virtual World to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds.
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Designing Virtual Worlds (Richard A. Bartle)
This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.
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Spatial Augmented Reality: Merging Real and Virtual Worlds
It discusses spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques.
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