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- Title Spatial Augmented Reality: Merging Real and Virtual Worlds
- Author(s) Oliver Bimber, Ramesh Raskar
- Publisher: A K Peters/CRC Press (July 31, 2005); eBook (3rd Edtion, 2007)
- Hardcover 392 pages
- eBook PDF (300 pages, 13.6 MB)
- Language: English
- ISBN-10: 1568812302
- ISBN-13: 978-1568812304
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Like Virtual Reality (VR), Augmented Reality (AR) is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays.
In this book, the authors discuss spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real environment or into a live video of the real environment.
Special Features: - Comprehensive overview - Detailed mathematical equations - Code fragments - Implementation instructions - Examples of Spatial AR displays The authors have put together a preliminary collection of Errata. Updates will be posted to this site as necessary.
About the Authors- N/A
- Virtual Reality and Virtual Worlds
- Human-Computer Interaction
- Computer and Machine Vision
- Computer Graphics, 3D, Animation and Imaging
- Geographic Information System (GIS), Web Mapping, and GPS
- Computer and Video Game Design and Programming

- Spatial Augmented Reality: Merging Real and Virtual Worlds (Oliver Bimber, et al)
- The Mirror Site (1) - PDF
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Augmented Reality for Engineering Graphics (Vitalii Ivanov, et al)
This open access book offers a timely snapshot of Augmented Reality (AR) technology, with an emphasis on its application within the mechanical and manufacturing engineering domains, for both educational and industrial purposes.
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Metamodeling for Extended Reality (Fabian Muff)
This open access book explores the challenges of metamodeling in the context of Extended Reality and emphasizes the need for new concepts in metamodeling to effectively combine it with extended reality technologies.
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Fantasies of Virtual Reality: Untangling Fiction, Fact, and Threat
Virtual Reality is the next new frontier for Silicon Valley. The fantasies that underpin common perceptions of Virtual Reality - and what we need to know about VR’s potential risks as well as its opportunities.
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The Thousand Faces of Virtual Reality (Cecilia Sik Lanyi)
This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. It will be useful for researchers, engineers and students.
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Virtual Reality - Human Computer Interaction (Xin Xing Tang)
The book aims to provide a broader perspective of virtual reality on development and application, including virtual reality visualization and vision, as well as virtual reality in robot technology. It also covers industrial and construction applications.
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Designing Virtual Worlds (Richard A. Bartle)
This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.
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Augmented Reality Game Development (Micheal Lanham)
This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, etc.
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