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- Title: Virtual Reality - Human Computer Interaction
- Author(s) Xin Xing Tang
- Publisher: IN-TECH (September 05, 2012); eBook (Creative Commons Licensed)
- License(s): Attribution 3.0 Unported (CC BY 3.0)
- Hardcover: 306 pages
- eBook: PDF files and a zipped PDF, 17.51 MB
- Language: English
- ISBN-10: N/A
- ISBN-13: 978-953-51-0721-7
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At present, the Virtual Reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application.
About the Authors- N/A
- Virtual Reality and Virtual Worlds
- Human-Computer Interaction
- Website Style, Design and Accessibility
- Graphic Design and Programming, User Interfaces
- Virtual Reality - Human Computer Interaction (Xin Xing Tang)
- PDF Format
- Virtual Reality Technology and Applications (Matjaž Mihelj , et al.)
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Virtual Reality (Steven M. LaValle)
Covers the fundamentals of Virtual Reality systems, including geometric modeling, transformations, graphical rendering, optics, the human vision, auditory, and vestibular systems, tracking systems, interface design, human factors, etc.
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Virtual Reality Methods: Social Sciences and Humanities
Explore the many opportunities that Virtual Reality can offer for humanities and social sciences researchers. Provide a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials.
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The Thousand Faces of Virtual Reality (Cecilia Sik Lanyi)
This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. It will be useful for researchers, engineers and students.
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Spatial Augmented Reality: Merging Real and Virtual Worlds
It discusses spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques.
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Designing Adaptive Virtual Worlds (Ning Gu, et al.)
This book takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D Virtual World to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds.
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Designing Virtual Worlds (Richard A. Bartle)
This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.
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