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Designing Virtual Worlds
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  • Title: Designing Virtual Worlds
  • Author(s) Richard A. Bartle
  • Publisher: New Riders (July 15, 2003); eBook (2021 Edition, Creative Commons Licensed)
  • License(s): CC BY-NC-ND 4.0
  • Hardcover/Paperback: 768 pages
  • eBook: PDF (947 pages), ePub, Kindle, etc.
  • Language: English
  • ISBN-10: 0131018167
  • ISBN-13: 978-0131018167
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Book Description

This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

It brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above.

It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games.

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