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- Title: Designing Virtual Worlds
- Author(s) Richard A. Bartle
- Publisher: New Riders (July 15, 2003); eBook (2021 Edition, Creative Commons Licensed)
- License(s): CC BY-NC-ND 4.0
- Hardcover/Paperback: 768 pages
- eBook: PDF (947 pages), ePub, Kindle, etc.
- Language: English
- ISBN-10: 0131018167
- ISBN-13: 978-0131018167
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This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
About the Authors- Richard A. Bartle is a British writer, professor and game researcher in the massively multiplayer online game industry.
- Virtual Reality and Virtual Worlds
- Human-Computer Interaction
- Computer and Video Game Programming
- Software Design Patterns
- Computer and Machine Vision
- Designing Virtual Worlds (Richard A. Bartle)
- The Mirror Site (1) - PDF, ePub, Kindle, etc.
- The Mirror Site (2) - PDF
- The Book's Wikipedia Page
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Designing Adaptive Virtual Worlds (Ning Gu, et al.)
This book takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D Virtual World to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds.
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Virtual Reality (Steven M. LaValle)
Covers the fundamentals of Virtual Reality systems, including geometric modeling, transformations, graphical rendering, optics, the human vision, auditory, and vestibular systems, tracking systems, interface design, human factors, etc.
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Virtual Reality Methods: Social Sciences and Humanities
Explore the many opportunities that Virtual Reality can offer for humanities and social sciences researchers. Provide a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials.
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The Thousand Faces of Virtual Reality (Cecilia Sik Lanyi)
This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. It will be useful for researchers, engineers and students.
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Virtual Reality - Human Computer Interaction (Xin Xing Tang)
The book aims to provide a broader perspective of virtual reality on development and application, including virtual reality visualization and vision, as well as virtual reality in robot technology. It also covers industrial and construction applications.
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Spatial Augmented Reality: Merging Real and Virtual Worlds
It discusses spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques.
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