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Game Theory
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  • Game Theory: An Open Access Textbook (Giacomo Bonanno)

    This book is an introduction to Game Theory. Accessible to anybody with minimum knowledge of mathematics and no prior knowledge of game theory, yet it is also rigorous and includes several proofs.

  • Introduction to Game Theory: a Discovery Approach

    This book includes an exploration of the ideas of Game Theory through the rich context of popular culture. It contains sections on applications of the concepts to popular culture. It suggests films, television shows, and novels with themes from game theory.

  • Game Theory Relaunched (Hardy Hanappi)

    The game is on. Do you know how to play? Game Theory sets out to explore what can be said about making decisions which go beyond accepting the rules of a game. New simulation tools and network analysis have made game theory omnipresent these days.

  • Games of No Chance (Richard Nowakowski, editor)

    A fascinating look at the mathematics behind games such as checkers, chess, Go, Nim, and Nine-Men Morris. This book deals with combinatorial games, that is, games not involving chance or hidden information.

  • Algorithmic Game Theory (Noam Nisan, et al)

    This book covers many of the hottest area of useful new Game Theory research, introducing deep new problems, techniques, and perspectives that demand the attention of economists as well as computer scientists.

  • Game Theory: A Nontechnical Introduction

    Striking an appropriate balance of mathematical and analytical rigor, it teaches game theory by examples - serves as an introduction to game theory for students with no prior game theory knowledge, or with limited background in economics and mathematics.

  • Logic and the Foundations of Game and Decision Theory

    This book collects together revised papersoriginally presented at the 7th Conference onLogic and the Foundations of Game and DecisionTheory (LOFT). LOFT is a key venue forpresenting research at the intersection of logic,economics and computer science.

  • Magic Squares and Cubes (William Symes Andrews)

    This book cover topics such as magic squares, magic cubes, the Franklin squares, magics and Pythagorean numbers, the theory of reversions, magic circles, spheres, and stars, and magic octahedroids, among other things.

  • Game Theory (Qiming Huang)

    This book provides a powerful mathematical framework that can accommodate the preferences and requirements of various stakeholders in a given process as regards the outcome of the process.

  • Multiagent Systems: Algorithmic, Game-Theoretic, and Logic, etc.

    This comprehensive introduction to a burgeoning field is written from a computer science perspective, while bringing together ideas from operations research, game theory, economics, logic, and even philosophy and linguistics.

  • A Beautiful Math: John Nash, Game Theory, and a Code of Nature

    Today neuroscientists peer into game players brains, anthropologists play games with people from primitive cultures, biologists use games to explain the evolution of human language, and mathematicians exploit games to better understand social networks.

  • Games, Fixed Points and Mathematical Economics (C. Ewald)

    This book gives the reader access to the mathematical techniques involved and goes on to apply fixed point theorems to proving the existence of equilibria for economics and for co-operative and noncooperative games.

  • Agent-Based Evolutionary Game Dynamics (Luis R. Izquierdo, et al.)

    A guide to implement and analyze Agent-Based Models within the framework of Evolutionary Game Theory, using NetLogo. This book will help you learn new and exciting ways of understanding evolutionary systems.

  • Game Design Research (Petri Lankoski, et al)

    Design research is an active academic field covering disciplines such as architecture, graphic, product, service, interaction, and systems design. The book demonstrates different approaches to design research in game design research.

  • More Games of No Chance (Richard J. Nowakowski)

    This book by some of the top names in the field is a state-of-the-art look at combinatorial games. give information helpful in playing or analyzing the games, and some go so far as to give explicit strategies for solving them.

  • Games of No Chance 3 (Michael H. Albert, et al)

    This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, etc.

  • Games of No Chance 4 (Richard J. Nowakowski)

    This book introduces a usable abstract theory for misère (last player to move loses) games, extends the theory for some classes of normal-play (last player to move wins) games and extends the analysis for some specific games.

  • Games of No Chance 5 (Urban Larsson)

    This book surveys the state-of-the-art in the theory of combinatorial games, that is games not involving chance or hidden information. Theories and techniques in many subfields are covered. Enthusiasts will find a wide variety of exciting topics.

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