Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
 
Graphical User Interfaces (GUI) Programming in Java
Top Free Programming Books 🌠 - 100% Free or Open Source!
  • Title Graphical User Interfaces (GUI) Programming in Java
  • Author(s) Chua Hock Chuan
  • Publisher: Nanyang Technological University
  • Paperback: N/A
  • eBook: HTML and PDF
  • Language: English
  • ISBN-10: N/A
  • ISBN-13: N/A
  • Share This:  

Book Description

This introductory book shows you how you can reuse the graphics classes provided in JDK for constructing your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them are not so difficult, if you follow the API documentation, samples and templates provided.

About the Authors
  • Chua Hock Chuan is currently an associate professor in the School of Electrical and Electronic Engineering, Nanyang Technological University.
Reviews, Rating, and Recommendations: Related Book Categories: Read and Download Links: Similar Books:
  • JavaFX in Action (Simon Morris)

    This book is a hands-on tutorial that introduces and explores JavaFX through numerous bite-sized projects. It provides a solid grounding in the JavaFX syntax and related APIs by showing web developers how to applythe key features of the JavaFX platform.

  • Learning JavaFX (Stack Overflow Contributors)

    This book gives you access to an innovative software platform JavaFX that allows you to create and deliver rich Internet applications that can run across a wide variety of connected devices.

  • The JFC Swing Tutorial: A Guide to Constructing GUIs (K. Walrath)

    This task-oriented, example-driven tutorial allows you to create user interfaces that work without change on multiple platforms, appearing and performing as well as or better than native interfaces.

  • Manning® Java Swing, Second Edition (Matthew Robinson)

    Using a fast-paced style, this book introduces each of the Swing components and continues with production-quality code examples in which Swing features are customized, combined, and vigorously exercised to demonstrate real-world usage.

  • O'Reilly® Java AWT Reference (John Zukowski)

    This book provides complete reference documentation on the Abstract Window Toolkit (AWT), a large collection of classes for building graphical user interfaces in Java: create windows, draw, work with images, and use components like buttons, scrollbars, etc.

  • Java Design Pattern: A Tutorial (James W. Cooper)

    This book presents the 23 patterns cataloged in the flagship book Design Patterns by Gamma, Helm, Johnson, and Vlissides. In Java Design Patterns, each of these patterns is illustrated by at least one complete Java GUI program.

  • Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL

    Shows you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes, with features relevant to gaming: splash screens, JavaScript scripting as well as the desktop and system tray interfaces, etc.

  • Getting Started with the Java 3D API (Dennis J. Bouvier)

    This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API, is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional apps.

  • O'Reilly® Killer Game Programming in Java (Andrew Davison)

    This book is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. The main emphasis of the book (over 17 chapters) is on 3D gaming using Java 3D.

  • Java Swing Tutorial (Jan Bodnar)

    Swing library is an official Java GUI toolkit released by Sun Microsystems. This is a Java Swing tutorial. The Java Swing tutorial is suited for beginners and intermediate Swing developers.

  • Java Look and Feel Design Guidelines, 2nd Edition

    This book provides essential information for anyone involved in the process of creating cross-platform Java applications and applets. It offers design guidelines for useing the Java Foundation Classes (JFC) together with the Java look and feel.

  • Java Look and Feel Design Guidelines: Advanced Topics

    Provides programmers with the requirements for creating user interfaces using the Java Foundation Classes (JFC). Focuses on the built-in Java look and feel (called Metal). Defines the visual design standard for the next generation of Java programs.

Book Categories
:
Other Categories
Resources and Links