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Java GUI Programming (JavaFX, Swing, AWT, 2D, 3D, etc.)
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  • JavaFX in Action (Simon Morris)

    This book is a hands-on tutorial that introduces and explores JavaFX through numerous bite-sized projects. It provides a solid grounding in the JavaFX syntax and related APIs by showing web developers how to applythe key features of the JavaFX platform.

  • Learning JavaFX (Stack Overflow Contributors)

    This book gives you access to an innovative software platform JavaFX that allows you to create and deliver rich Internet applications that can run across a wide variety of connected devices.

  • The JFC Swing Tutorial: A Guide to Constructing GUIs (K. Walrath)

    This task-oriented, example-driven tutorial allows you to create user interfaces that work without change on multiple platforms, appearing and performing as well as or better than native interfaces.

  • Manning® Java Swing, Second Edition (Matthew Robinson)

    Using a fast-paced style, this book introduces each of the Swing components and continues with production-quality code examples in which Swing features are customized, combined, and vigorously exercised to demonstrate real-world usage.

  • O'Reilly® Java AWT Reference (John Zukowski)

    This book provides complete reference documentation on the Abstract Window Toolkit (AWT), a large collection of classes for building graphical user interfaces in Java: create windows, draw, work with images, and use components like buttons, scrollbars, etc.

  • Fundamentals of Computer Graphics with Java, OpenGL, JOGL

    Provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java and JOGL. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills.

  • Computer Graphics in Java (Shannon Hale)

    This book covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models, provides a perfect foundation for programming computer graphics using Java.

  • Java Design Pattern: A Tutorial (James W. Cooper)

    This book presents the 23 patterns cataloged in the flagship book Design Patterns by Gamma, Helm, Johnson, and Vlissides. In Java Design Patterns, each of these patterns is illustrated by at least one complete Java GUI program.

  • GUI Programming in Java (Chua Hock Chuan)

    This introductory book shows you how you can reuse the graphics classes provided in JDK for constructing your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible!

  • Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL

    Shows you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes, with features relevant to gaming: splash screens, JavaScript scripting as well as the desktop and system tray interfaces, etc.

  • Getting Started with the Java 3D API (Dennis J. Bouvier)

    This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API, is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional apps.

  • O'Reilly® Killer Game Programming in Java (Andrew Davison)

    This book is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. The main emphasis of the book (over 17 chapters) is on 3D gaming using Java 3D.

  • Java Swing Tutorial (Jan Bodnar)

    Swing library is an official Java GUI toolkit released by Sun Microsystems. This is a Java Swing tutorial. The Java Swing tutorial is suited for beginners and intermediate Swing developers.

  • Java Look and Feel Design Guidelines, 2nd Edition

    This book provides essential information for anyone involved in the process of creating cross-platform Java applications and applets. It offers design guidelines for useing the Java Foundation Classes (JFC) together with the Java look and feel.

  • Java Look and Feel Design Guidelines: Advanced Topics

    Provides programmers with the requirements for creating user interfaces using the Java Foundation Classes (JFC). Focuses on the built-in Java look and feel (called Metal). Defines the visual design standard for the next generation of Java programs.

  • Swing: A Quick Tutorial for AWT Programmers (Marty Hall)

    This tutorial is aimed at getting Java programmers who already know the AWT going as quickly as possible in Swing. Using the practical pedagogy, it delivers the appropriate mix of theory and practical coding.

  • A Java GUI Programmer's Primer (Fintan Culwin, et al)

    This book provides an introduction to the design and development of Java artifacts that have a graphical user interface. It will provide students with initial knowledge of, and skills for, the effective use of the interface components.

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