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- Title Getting Started with the Java 3D API
- Author(s) Dennis J. Bouvier
- Publisher: Sun Microsystems, Inc. 1999
- Permission: Permission to use, copy, modify, and distribute this documentation for NON-COMMERCIAL purposes and without fee is hereby granted provided that this copyright notice appears in all copies.
- Paperback N/A
- eBook PDF (273 pages)
- Language: English
- ISBN-10: N/A
- ISBN-13: N/A
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The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets.
This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and a detailed description of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices.
The book also covers: input devices, such as six-degrees-of-freedom trackers; picking mechanisms; behaviors and interpolators for animating objects; and audio capabilities. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes.
Comprehensive and definitive, this book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications.
- Master interactive 3D development for the desktop and the Web-now!
- Learn Java 3D's powerful scene graph programming model
- Covers every key component of the Java 3D API
- Cutting edge Java 3D case studies: e-commerce, entertainment, engineering, and more
- N/A
- Computer Graphics, 3D, Animation and Imaging
- Java GUI Design and Programming
- Advanced Java Programming
- Computer and Video Game Development and Programming
- Human-Computer Interaction

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