FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
|
|
- Title: Mathematical Applications for Game Development
- Author(s) Richard Baldwin
- Publisher: OpenStax CNX (2016)
- License(s): Creative Commons Attribution License 4.0 (CC BY 4.0)
- Paperback: N/A
- eBook: HTML and PDF (830 pages, 3.9 MB)
- Language: English
- ISBN-10: N/A
- ISBN-13: N/A
- Share This:
This book presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
It covers the mathematics and physics needed to describe the position and motion of bodies in three-dimensional space.
The modules in the Math section use Java OOP to develop a game math library.
About the Authors- Richard Baldwin is a professor of Computer Information Technology at Austin Community College in Austin, TX.
- Computer and Video Game Development and Programming
- Applied Mathematics
- Computer Graphics, 3D, Animation and Imaging, etc.
- The C++ Programming Language
- Advanced Java Programming
- Geometry and Topology
- Algebra, Abstract Algebra, and Linear Algebra
- General and Miscellaneous Mathematics
- Mathematical Applications for Game Development (Richard Baldwin)
- The Mirrow Site (1) - PDF
- The Mirrow Site (2) - PDF
-
3D Math Primer for Graphics and Game Development (F. Dunn)
Working C++ classes for mathematical and geometric entities and several different matrix classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the 3D programming concepts.
-
Vector Math for 3D Computer Graphics (Bradley Kjell )
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books.
-
Learning Modern 3D Graphics Programming (Jason L. McKesson)
This book offers beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up.
-
Curves and Surfaces in Geometric Modeling: Theory and Algorithms
This book offers both a theoretically unifying understanding of polynomial curves and surfaces and an effective approach to implementation. It is also an exellent introduction to geometry concepts used in computer graphics, vision, robotics, geometric modeling.
-
Game Programming Patterns (Robert Nystrom)
This book brings the benefits of reusable design patterns to the world of game programming. It bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming.
-
A Beginner's Guide to Understanding Game Hacking Techniques
Game hacking allows you to add functionality and change how games work. Whether your goal is to add a new unit to an RTS game or create an aimbot for a FPS game, this book will teach you what you need to become a true game hacker.
:
|
|