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- Title Mathematical Applications for Game Development
- Author(s) Richard Baldwin
- Publisher: OpenStax CNX (2016)
- License(s): Creative Commons Attribution License 4.0 (CC BY 4.0)
- Paperback N/A
- eBook PDF (830 pages, 3.9 MB)
- Language: English
- ISBN-10: N/A
- ISBN-13: N/A
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Book Description
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This book presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
It covers the mathematics and physics needed to describe the position and motion of bodies in three-dimensional space.
The modules in the Math section use Java OOP to develop a game math library.
About the Authors- Richard Baldwin is a professor of Computer Information Technology at Austin Community College in Austin, TX.
- Computer and Video Game Development and Programming
- Applied Mathematics
- Computer Graphics, 3D, Animation and Imaging, etc.
- The C++ Programming Language
- Advanced Java Programming
- Geometry and Topology
- Algebra, Abstract Algebra, and Linear Algebra
- General and Miscellaneous Mathematics
