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 Title: 3D Math Primer for Graphics and Game Development
 Author(s) Fletcher Dunn, Ian Parberry
 Publisher: A K Peters/CRC Press; 2nd edition; eBook (Internet Archive Edition)
 Paperback: 846 pages
 eBook: PDF
 Language: English
 ISBN10: 1568817231
 ISBN13: 9781568817231
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Book Description
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.
About the Authors Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne.

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas.
 Computer Graphics, 3D, Animation and Imaging, etc.
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 Geometry
 Algebra, Abstract Algebra, and Linear Algebra
 Applied Mathematics
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 3D Math Primer for Graphics and Game Development (Fletcher Dunn, et al)
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