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- Title: Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
- Author(s) James M. Van Verth, Lars M. Bishop
- Publisher: Morgan Kaufmann, 2nd Edition; eBook (Online Edition)
- Paperback: 704 pages
- eBook: PDF
- Language: English
- ISBN-10: 0123742978
- ISBN-13: 978-0123742971
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This book presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations, focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
About the Authors- N/A
- Computer and Video Game Development and Programming
- Applied Mathematics
- Computer Graphics, 3D, Animation and Imaging, etc.

- Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
- The Mirror Site (1) - PDF
- The Mirror Site (1) - PDF (3rd Edition)
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This book offers beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up.
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3D Game Shaders For Beginners (David Lettier)
Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights.
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Computer Graphics from Scratch: A Programmer's Introduction
This book demystifies the algorithms used in modern graphics software with basic programming and high school math, and focuses on only one aspect of computer graphics: 3D Rendering. Pseudocode examples link to live JavaScript demos.
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