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- Title: Game Programming Patterns
- Author(s) Robert Nystrom
- Publisher: Genever Benning, 1 edition (November 2, 2014); eBook (Updated Continuously)
- Paperback: 354 pages
- eBook: HTML
- Language: English
- ISBN-10: 0990582906
- ISBN-13: 978-0990582908
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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
About the Authors- Robert Nystrom has programmed professionally for over twenty years, about half of which is in games.
- Computer and Video Game Programming
- Software Design Patterns
- Human-Computer Interaction
- Computer and Machine Vision
- Game Programming Patterns (Robert Nystrom)
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