Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
LinkBasket
 
GPU Gems 2: Programming Techniques for High-Performance Graphics Computation
Top Free Web Programming Books 🌠 - 100% Free or Open Source!
  • Title GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
  • Author(s) Matt Pharr, Randima Fernando
  • Publisher: Publisher: Addison-Wesley Professional (March 13, 2005)
  • Hardcover 880 pages
  • eBook Online
  • Language: English
  • ISBN-10: 0321335597
  • ISBN-13:978-0321515261
  • Share This:  

Book Description

The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.

This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book’s forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.

Major topics covered include:

  • Geometric Complexity
  • Shading, Lighting, and Shadows
  • High-Quality Rendering
  • General-Purpose Computation on GPUs: A Primer
  • Image-Oriented Computing
  • Simulation and Numerical Algorithms
About the Authors
  • Matt Pharr is a software engineer at NVIDIA. Matt is also the coauthor of the book Physically Based Rendering: From Theory to Implementation (Morgan Kaufmann, 2004).
  • Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
Reviews, Ratings, and Recommendations: Related Books and Categories: Read and Download Links: Similar Books:
  • GPU Gems 3 by Addison-Wesley (Hubert Nguyen)

    This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques.

  • GPU Gems: Techniques, Tips and Tricks for Real-Time Graphics

    It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques.

  • CUDA Succinctly (Chris Rose)

    This book discusses CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from the casual to the most sophisticated, will find something here of interest and immediate usefulness.

  • The Cg Tutorial: The Guide to Programmable Real-Time Graphics

    Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences. This book explains how to implement both basic and advanced techniques for today's programmable GPU architectures.

  • BIG CPU, BIG DATA: Solving the World's Toughest Problems

    This book teaches you how to write parallel programs for multicore machines, compute clusters, GPU accelerators, and big data map-reduce jobs, in the Java language, with the free, easy-to-use, object-oriented Parallel Java 2 Library.

  • Programming on Parallel Machines: GPU, Multicore, Clusters, etc.

    The main goal of the book is to present parallel programming techniques that can be used in many situations for many application areas and which enable the reader to develop correct and efficient parallel programs.

Book Categories
:
Other Categories
Resources and Links