Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
 
GPU Gems 3
网址居 (LinkBasket) - 全球各国中英文新闻网站集大成!.
  • Title GPU Gems 3
  • Author(s) Hubert Nguyen
  • Publisher: Addison-Wesley Professional (August 12, 2007)
  • Hardcover 1008 pages
  • eBook Online
  • Language: English
  • ISBN-10: 0321515269
  • ISBN-13:978-0321515261
  • Share This:  

Book Description

The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.

This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection - particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

Major topics include

  • Geometry
  • Light and Shadows
  • Rendering
  • Image Effects
  • Physics Simulation
  • GPU Computing
About the Authors
  • Hubert Nguyen, Manager of Developer Education at NVIDIA, is a graphics engineer who worked in the NVIDIA Demo Team before moving to his current position. His work is featured on the covers of GPU Gems (Addison-Wesley, 2004) and GPU Gems 2 (Addison-Wesley, 2006).

Reviews, Ratings, and Recommendations: Related Books and Categories: Read and Download Links: Similar Books:
  • GPU Gems 2: Programming for High-Performance Graphics

    This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs).

  • GPU Gems: Techniques, Tips and Tricks for Real-Time Graphics

    It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques.

  • CUDA Succinctly (Chris Rose)

    This book discusses CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from the casual to the most sophisticated, will find something here of interest and immediate usefulness.

  • The Cg Tutorial: The Guide to Programmable Real-Time Graphics

    Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences. This book explains how to implement both basic and advanced techniques for today's programmable GPU architectures.

  • BIG CPU, BIG DATA: Solving the World's Toughest Problems

    This book teaches you how to write parallel programs for multicore machines, compute clusters, GPU accelerators, and big data map-reduce jobs, in the Java language, with the free, easy-to-use, object-oriented Parallel Java 2 Library.

  • Programming on Parallel Machines: GPU, Multicore, Clusters, etc.

    The main goal of the book is to present parallel programming techniques that can be used in many situations for many application areas and which enable the reader to develop correct and efficient parallel programs.

Book Categories
:
Other Categories
Resources and Links