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Links to Free Computer, Mathematics, Technical Books all over the World
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- Title: Make Games with Python on Raspberry Pi
- Author(s) Sean M. Tracey
- Publisher: raspberrypi.org; eBook (Creative Commons Licensed)
- License(s): CC BY-NC-SA 3.0
- Hardcover/Paperback: N/A
- eBook: PDF
- Language: English
- ISBN-10: N/A
- ISBN-13: N/A
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You are going to learn how to make a game on our Raspberry Pi from the ground up.
While countless millions of us take great pleasure spending hours racking up high scores in our favourite games, few of us are ever exposed to the delights of making them in the first place. It's far from easy, but learning to code your own shoot-'em-up is infinitely more satisfying than beating any end-of-level boss.
Although this book is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame on your Raspberry Pi, it's by no means definitive. Frankly, you could read a dozen books on the subject and still not have the skills you need to succeed.
This book isn't for absolute programming beginners, but it's not far from it: we're going to assume that you've written some simple Python (or similar) programs in the past, and are able to do things like creating files and get around your Pi's filesystem without too much difficulty. If you haven't set up your Pi and are a little lost on how to go about it, there are lots of easy-to-follow guides on the web which will help bring you up to speed.
About the Authors- Sean calls himself a technologist, which is a fancy way of saying he still hasn't decided what he wants to do with technology - other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, including a singing statue of Lionel Richie, wearable drum kits, chopstick bagpipes, timetelling hats, and a life-sized Elvis Presley robot, to name only a few. sean.mtracey.org
- Computer and Video Game Design and Programming
- Raspberry Pi
- Python Programming
- Computer System, Organization, and Architecture
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Raspberry Pi: Measure, Record, Explore (Malcolm Maclean)
Measure the world, record the data and display it graphically. The book is written to help those who want to get started interfacing computers with the physical world and turning recorded information into visual data.
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The Official Raspberry Pi Beginner's Guide (Gareth Halfacre)
With this straightforward, easy to follow guide, aspiring programmers can now learn the craft without feeling overwhelmed and develop cool gadgets and complex robots - this book was written to show you just how easy it is to get started.
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Program Arcade Games: With Python and Pygame (Paul Craven)
Learn and use Python and PyGame to design and build cool arcade games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python.
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Coding Games With Pygame Zero and Python (Richard Smith)
Teach pro-gramming using action games used to make learning more interesting. Some of the examples are entirely focused on introducing new language concepts or showing how the Pygame Zero API works, but most are a mixture of both.
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Making Games with Python and Pygame (Albert Sweigart)
This is a programming book that covers the Pygame game library for the Python programming language, written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.
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Code the Classics – Volume 1: Using Python and Pygame
This book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.
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Invent Your Own Computer Games with Python, 3rd Edition
It teaches you how to program computer games in the Python programming language. Each chapter gives you the complete source code for a new game. It was written to be understandable by anyone of any age who has never programmed before.
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Create Graphical User Interfaces with Python (Laura Sach, et al)
This book is for everyone, from beginners to experienced Python programmers who want to explore graphical user interfaces (GUIs). There are ten fun projects for you to create, including a painting program, an emoji match game, and a stop-motion animation creator.
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Python for Everybody: Exploring Data in Python 3
This book is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.
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Automate the Boring Stuff with Python (Albert Sweigart)
Learn how to use Python to write programs that do in minutes what would take you hours to do by hand - no prior programming experience required. You'll create Python programs that effortlessly perform useful and impressive feats of automation.
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