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- Title Program Arcade Games: With Python and Pygame
- Author(s) Paul Vincent Craven
- Publisher: Apress; (December 28, 2015); eBook (Online Edition, 2017)
- Paperback 413 pages
- eBook HTML
- Language: English, Spanish, Russian, French, Dutch, Chinese, etc.
- ISBN-10: 1484217896
- ISBN-13: 978-1484217894
- Share This:
Learn and use Python and PyGame to design and build cool arcade games. This book teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.
After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms
- How to create quiz games
- How to integrate and start using graphics
- How to animate graphics
- How to integrate and use game controllers
- How to add sound and bit-mapped graphics
- How to build grid-based games
- Dr. Paul Vincent Craven graduated with a bachelors degree from Simpson College, a masters from the Missouri University of Science and Technology, and a doctorate from the University of Idaho. He worked in the industry for fifteen years before deciding to teach full time at Simpson College in Indianola, Iowa.
- Computer and Video Game Development and Programming
- Python Programming
- Computer and Programming Languages
- Special Topics
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Invent Your Own Computer Games with Python and Pygame
It teaches you how to program computer games in the Python programming language. Each chapter gives you the complete source code for a new game. It was written to be understandable by anyone of any age who has never programmed before.
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Coding Games With Pygame Zero and Python (Richard Smith)
Teach pro-gramming using action games used to make learning more interesting. Some of the examples are entirely focused on introducing new language concepts or showing how the Pygame Zero API works, but most are a mixture of both.
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Make Games with Python on Raspberry Pi (Sean M. Tracey)
You are going to learn how to make a game on our Raspberry Pi from the ground up. It is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame on your Raspberry Pi.
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Making Games with Python and Pygame (Albert Sweigart)
This is a programming book that covers the Pygame game library for the Python programming language, written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.
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Code the Classics – Volume 1: Using Python and Pygame
This book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.
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Create Graphical User Interfaces with Python (Laura Sach, et al)
This book is for everyone, from beginners to experienced Python programmers who want to explore graphical user interfaces (GUIs). There are ten fun projects for you to create, including a painting program, an emoji match game, and a stop-motion animation creator.
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Python for Everybody: Exploring Data in Python 3
This book is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.
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Automate the Boring Stuff with Python (Albert Sweigart)
Learn how to use Python to write programs that do in minutes what would take you hours to do by hand - no prior programming experience required. You'll create Python programs that effortlessly perform useful and impressive feats of automation.
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