Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
 
Code the Classics – Volume 1: Using Python and Pygame
Top Free C Programming Books 🌠 - 100% Free or Open Source!
  • Title: Code the Classics – Volume 1: Using Python and Pygame
  • Author(s) David Crookes, et al.
  • Publisher: Raspberry Pi Press (December 5th, 2019); eBook (Creative Commons Edition)
  • License(s): CC BY-NC-SA 3.0
  • Hardcover/Paperback: 224 pages
  • eBook: PDF (224 pages), ePub, and Kinle, etc.
  • Language: English
  • ISBN-10: 1912047594
  • ISBN-13: 978-1912047598
  • Share This:  

Book Description

This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.

In the first of two volumes, we remake five classic video games – ranging from Pong to Sensible Soccer, each represents a different genre. We interview the games’ original creators and learn from their example, as well as utilise the art and audio engineering skills of two of the 1980s' most prolific games developers for our recreated versions of the games.

  • Get game design tips and tricks from the masters
  • Explore the code listings and find out how they work
  • Download and play game examples by Eben Upton
  • Learn how to code your own games with Pygame Zero
  • Read interviews with expert graphics and audio creators
About the Authors
  • David Crookes has been the curator of Videogame Nation, an exhibition celebrating the rise of gaming, which toured the United Kingdom.
Reviews, Ratings, and Recommendations: Related Book Categories: Read and Download Links: Similar Books:
  • Build Your Own First-Person Shooter in Unity

    Making a fast-paced 3D action game needn't be as daunting as it sounds. This book will take you step-by- step through the process of making Zombie Panic using Unity: a frenetic battle for survival inside a castle heaving with the undead.

  • Program Arcade Games: With Python and Pygame (Paul Craven)

    Learn and use Python and PyGame to design and build cool arcade games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python.

  • Make Games with Python on Raspberry Pi (Sean M. Tracey)

    You are going to learn how to make a game on our Raspberry Pi from the ground up. It is designed to help you learn many of the essential skills you'll need to make games with Python and Pygame on your Raspberry Pi.

  • Making Games with Python and Pygame (Albert Sweigart)

    This is a programming book that covers the Pygame game library for the Python programming language, written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has some familiarity with Python.

  • Coding Games With Pygame Zero and Python (Richard Smith)

    Teach pro-gramming using action games used to make learning more interesting. Some of the examples are entirely focused on introducing new language concepts or showing how the Pygame Zero API works, but most are a mixture of both.

  • Invent Your Own Computer Games with Python, 3rd Edition

    It teaches you how to program computer games in the Python programming language. Each chapter gives you the complete source code for a new game. It was written to be understandable by anyone of any age who has never programmed before.

  • Create Graphical User Interfaces with Python (Laura Sach, et al)

    This book is for everyone, from beginners to experienced Python programmers who want to explore graphical user interfaces (GUIs). There are ten fun projects for you to create, including a painting program, an emoji match game, and a stop-motion animation creator.

  • Python for Everybody: Exploring Data in Python 3

    This book is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.

  • Automate the Boring Stuff with Python (Albert Sweigart)

    Learn how to use Python to write programs that do in minutes what would take you hours to do by hand - no prior programming experience required. You'll create Python programs that effortlessly perform useful and impressive feats of automation.

Book Categories
:
Other Categories
Resources and Links