FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
|
|
- Title SVG Essentials
- Author(s) J. David Eisenberg
- Publisher: O'Reilly Media; 1 edition (February 5, 2002), eBook (2008)
- Hardcover 364 pages
- Language: English
- ISBN-10: 0596002238
- ISBN-13: 978-0596002237
- Share This:
Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. While SVG was created with the Web in mind, the language has a variety of other uses. SVG makes it much easier to automate graphics generation, create charts and graphics based on a wide variety of data sources, or create images that users can zoom in on and explore. Whether you're a graphic designer looking for new tools, or a programmer creating and managing graphics, SVG Essentials provides you with a solid foundation.
About the Authors-
J. David Eisenberg is a programmer and instructor living in San Jose, California with his cat, Tabitha. David has a talent for teaching and explaining. He has developed courses for CSS, JavaScript, CGI, and beginning XML. He also teaches C and Perl at De Anza Community College in Cupertino. David has written articles for xml.com and alisapart.com on topics such as Javascript and the Document Object Model, XML validation, XSL Transformations and Formatting Objects, and (surprise) SVG. His on-line courses provide introductory tutorials for Korean, Modern Greek, and Russian.
- Graphic User Interface (GUI) Programming
- XML and XSL
- Computer Graphics, 3D, Animation and Imaging
- Web Programming
-
O'Reilly® PNG, The Definitive Guide (Greg Roelofs)
PNG (Portable Network Graphics) is the next-generation graphics file format for the Web. This book addresses the needs of both graphic designers who want to get the most out of the format and programmers who want to add full PNG support to their own applications.
-
JPEG - Idea and Practice (WikiBooks)
This book, which includes the the complete text of the ISO JPEG standards DIS 10918-1 and draft DIS 10918-2, offers detailed information on the JPEG modes of operation, signaling conventions, and structure of compressed data.
-
O'Reilly® Modern SVG: A Curated Collection
This collection shows you how to use the XML-based SVG vector image format for two-dimensional graphics that support interactivity and animation. You can create and edit SVG images with drawing software or with any text editor.
-
Learn SVG: The Web Graphics Standard (Jon Frost, et al.)
This book is presented in a workbook-like format that lends itself to people who want both a solid foundation in the main aspects of SVG and who are willing to get their hands dirty with the fertile soil that SVG has to offer.
-
Encyclopedia of Graphics File Formats: The Complete Reference
This is the definitive work on file formats - the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files.
:
|
|