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- Title Encyclopedia of Graphics File Formats: The Complete Reference
- Author(s) James D. Murray, William VanRyper
- Publisher: O'Reilly Media; Second Edition edition (May 8, 1996)
- License(s): Creative Commons License
- Hardcover/Paperback: 1152 pages
- eBook: Online, HTML
- Language: English
- ISBN-10/ASIN: 1565921615
- ISBN-13: 978-1565921610
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This is the definitive work on file formats - the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes technical information on nearly 100 file formats, as well as chapters on graphics and file format basics, bitmap and vector files, metafiles, scene description, animation and multimedia formats, and file compression methods.
It's a complete reference on graphics file formats, this book's first edition became a classic for programmers on any platform. This second edition has now been retrofitted for display on the World Wide Web. The CD-ROM allows you to navigate the entire book's contents, and the entire package allows you to enjoy definitive information about file formats, compression, conversion, image manipulation software, and more
About the Authors- N/A
- Miscellaneous and Uncategorized Books
- Graphic Design and Programming
- Computer Graphics, 3D, Animation and Imaging

- Encyclopedia of Graphics File Formats: The Complete Reference (James D. Murray)
- The Mirror Site (1) - HTML
- The Mirror Site (2) - PDF
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Compressed Image File Formats: JPEG, PNG, GIF, XBM, BMP
This comprehensive reference on the major graphics file formats and the compression technologies they employ is an indispensable resource for graphics programmers, especially those developing graphical applications for the Web.
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JPEG - Idea and Practice (WikiBooks)
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O'Reilly® PNG, The Definitive Guide (Greg Roelofs)
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O'Reilly® Modern SVG: A Curated Collection
This collection shows you how to use the XML-based SVG vector image format for two-dimensional graphics that support interactivity and animation. You can create and edit SVG images with drawing software or with any text editor.
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Learn SVG: The Web Graphics Standard (Jon Frost, et al.)
This book is presented in a workbook-like format that lends itself to people who want both a solid foundation in the main aspects of SVG and who are willing to get their hands dirty with the fertile soil that SVG has to offer.
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This book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT.
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