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- Title Well Played 1.0: Video Games, Value and Meaning
- Author(s) Drew Davidson, et al
- Publisher: lulu.com (March 30, 2010)
- Paperback: 442 pages
- Language: English
- ISBN-10: 0557069750
- ISBN-13: 978-0557069750
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Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played". The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.
About the Authors- Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. He also served as the interim Director for Randy Pausch's Alice Project.
- Computer and Video Game Development and Programming
- Computer and Machine Vision
- Human-Computer Interaction
- Well Played 1.0: Video Games, Value and Meaning (Drew Davidson, et al)
- The Mirror Site (1) - PDF (Download Only)
- The Mirror Site (2) - PDF
- Well Played 2.0: Video Games, Value and Meaning (Drew Davidson, et al)
- Well Played 3.0: Video Games, Value and Meaning (Drew Davidson, et al)
- Play Redux: The Form of Computer Games (David Myers)
- Missions For Thoughtful Gamers (Andrew Cutting)
- Possible Worlds in Video Games (Antonio Jose Planells de la Maza)
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