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- Title Well Played 2.0: Video Games, Value and Meaning
- Author(s) Drew Davidson, et al
- Publisher: lulu.com (December 15, 2010)
- Paperback: 334 pages
- eBook HTML, PDF
- Language: English
- ISBN-10: 0557844517
- ISBN-13: 978-0557844517
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Book Description
Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.
About the Authors- Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. He also served as the interim Director for Randy Pausch's Alice Project.
- Computer and Video Game Development and Programming
- Computer and Machine Vision
- Human-Computer Interaction
- Well Played 2.0: Video Games, Value and Meaning (Drew Davidson, et al)
- The Mirror Site (1) - PDF - Download Only
- Well Played 1.0: Video Games, Value and Meaning (Drew Davidson, et al)
- Well Played 3.0: Video Games, Value and Meaning (Drew Davidson, et al)
- Play Redux: The Form of Computer Games (David Myers)
- Missions For Thoughtful Gamers (Andrew Cutting)
- Possible Worlds in Video Games (Antonio Jose Planells de la Maza)
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