FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
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- Title: Build Your Own First-Person Shooter in Unity
- Author(s) Expert Video Game Developers
- Publisher: Raspberry Pi Press (January 29th, 2020); eBook (Creative Commons Edition)
- License(s): CC BY-NC-SA 3.0
- Hardcover/Paperback: N/A
- eBook: PDF (140 pages), ePub, Kinlde, etc., and Video Lectures
- Language: English
- ISBN-10: N/A
- ISBN-13: N/A
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Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers!
Making a fast-paced 3D action game needn't be as daunting as it sounds. This book will take you step-by- step through the process of making Zombie Panic using Unity: a frenetic battle for survival inside a castle heaving with the undead.
- Set up and use the free software you'll need
- Make enemies that follow and attack the player
- Create and texture 3D character models
- Extend your game further, with tips from experts
- Design a level with locked doors and keys
- N/A
- Computer and Video Game Programming
- Gaming, Gameplay, and Gamers
- Computer Graphics and Digital Images
- Computer Programming
- Build Your Own First-Person Shooter in Unity
- The Mirror Site (1) - PDF
- The Mirror Site (2) - PDF
- Video Lectures - Part (1), Part (2)
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Program a Game Engine from Scratch (Mark Claypool)
An aspiring game programmer will gain an in-depth understanding of a game engine. Understanding choices required to achieve general purpose functionality to support a variety of games.
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A Quick Guide to C# with Unity (Patrick Felicia)
If you always wanted to get started fast with C# and Unity, then this book is for you. It is a perfect introduction to C# programming and will explain and show you how you can create your own C# scripts from scratch, and interact with Unity's objects.
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A Quick Guide to Artificial Intelligence with Unity (Patrick Felicia)
In this book, you will discover how to create intelligent Non-Player Characters using simple techniques and built-in Assets and include common AI features found in 3D games, and learn and practice as you go.
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A Quick Guide to Card Games with Unity (Patrick Felicia)
This book will get you started very fast and create a simple card matching game, you will discover how to create most of the features found in card games by using simple techniques, and you will learn and practice as you go.
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A Quick Guide to 2D Infinite Runners with Unity (Patrick Felicia)
You will discover how to create a simple infinite (or endless) runner using simple techniques, and built-in shape primitives and include common features found in 2D infinite runners using a hands-on approach where you learn and practice as you go.
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A Quick Guide to Procedural Levels with Unity (Patrick Felicia)
You will discover how to create your game levels from your code using simple techniques, use text, images and XML file to design your levels and save you a lot of time in the process using a hands-on approach where you learn and practice as you go.
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Unity By Example (Robert Wells)
Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way
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Unity Game Development Essentials (Tommaso Lintrami)
An easy-to-follow guide that introduces you to tips and techniques to code Unity games in C#. Using practical and hands-on examples across comprehensive chapters, you'll learn how C# can be applied creatively to build professional-grade games that sell.
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A Beginner's Guide to Understanding Game Hacking Techniques
Game hacking allows you to add functionality and change how games work. Whether your goal is to add a new unit to an RTS game or create an aimbot for a FPS game, this book will teach you what you need to become a true game hacker.
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Game Programming Patterns (Robert Nystrom)
This book brings the benefits of reusable design patterns to the world of game programming. It bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming.
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Design Patterns of Successful Role-Playing Games
In a Role-Playing Games (RPG), users control a character, usually in the game's imaginary universe. This book contains patterns, both good and bad, gleaned from a study of many traditional and cutting-edge role-playing games. Game Summaries are also included.
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Code the Classics – Volume 1 (David Crookes, et al.)
This book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.
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Game Programming (Penn Wu)
This book is to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game, like gathering input from users, processing game data, and rendering game objects to the screen.
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The Art of Computer Game Design (Chris Crawford)
This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game, all about the foundational skills behind the design and architecture of a game.
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Coding with Minecraft: Learn to Code by Programming Robots
This book is a hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love - Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft.
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Game Programming in Haskell (Elise Huard, et al.)
This book gives an introduction on how to write a game in Haskell. It is a practical book with code examples and pointers to open source code repositories. The aim is to get the readers to develop their own game as painlessly as possible.
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