Processing ......
Links to Free Computer, Mathematics, Technical Books all over the World
Game Design with AGS
🌠 Top Free Programming Books - 100% Free or Open Source!
  • Title: Game Design with AGS
  • Author(s) Dave Ensminger and A. G. Madi
  • Publisher: Ensadi LLC (2021)
  • Paperback N/A
  • eBook: HTML
  • Language: English
  • ISBN-10: N/A
  • ISBN-13: N/A
  • Share This:  

Book Description

Adventure Game Studio (AGS) is an open-source tool which is best for creating graphic point and click style adventure games. AGS provides all the tools you need to make a complete game, including graphics, sounds and scripting. It also has a well as a very well documented in program manual and an active and supportive community.

It is suitable for an intermediate level, so it would be best to have a little game making experience before you try out this tool.

AGS is a feature-rich application that allows you to create point-and-click adventure games. If you remember games from the late 1980s and early 1990s like King's Quest, Quest for Glory, Monkey Island, and Maniac Mansion (just to name a few) then you know the types of games we're talking about.

AGS provides you with an simple, intuitive interface that you can use to create games just like those, and, with enough creativity, you can use AGS to make games that equal (if not surpass) those professional quality games!

This book is a step-by-step guide to making a short adventure game in AGS, complete with starter resource pack!

About the Authors
  • N/A
Reviews, Ratings, and Recommedations: Related Book Categories: Read and Download Links: Similar Books:
  • Game Programming Patterns (Robert Nystrom)

    This book brings the benefits of reusable design patterns to the world of game programming. It bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming.

  • Design Patterns of Successful Role-Playing Games

    In a Role-Playing Games (RPG), users control a character, usually in the game's imaginary universe. This book contains patterns, both good and bad, gleaned from a study of many traditional and cutting-edge role-playing games. Game Summaries are also included.

  • Build Your Own First-Person Shooter in Unity

    Making a fast-paced 3D action game needn't be as daunting as it sounds. This book will take you step-by- step through the process of making Zombie Panic using Unity: a frenetic battle for survival inside a castle heaving with the undead.

  • Game Programming (Penn Wu)

    This book is to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game, like gathering input from users, processing game data, and rendering game objects to the screen.

Book Categories
Other Categories
Resources and Links