Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
 
Design Patterns of Successful Role-Playing Games
Top Free Data Science Books - 100% Free or Open Source!
  • Title: Design Patterns of Successful Role-Playing Games
  • Author(s) Whitson John Kirk III
  • Publisher: Internet Archive, 2013; eBook (Creative Commons Licensed)
  • License(s): CC BY-NC-SA 3.0
  • Paperback: N/A
  • eBook: PDF, ePub, Kindle, etc.
  • Language: English
  • ISBN-10: N/A
  • ISBN-13: N/A
  • Share This:  

Book Description

In a Role-Playing Games (RPG), users control a character, usually in the game's imaginary universe. This book contains patterns, both good and bad, gleaned from a study of many traditional and cutting-edge role-playing games. Game Summaries of the source materials are also included. The book is provided here in draft form to solicit feedback.

  • Good at explaining rules with minimal confusion/vagueness
  • Layout conducive to referencing or learning the rules

You know RPGs have something to do with nerds sitting around a table pretending to be elves and rolling funny dice, but the details are a little fuzzy.

Reviews, Ratings, and Recommedations: Related Book Categories: Read and Download Links: Similar Books:
  • Game Design with AGS (Dave Ensminger, et al)

    Adventure Game Studio (AGS) is an open-source tool which is best for creating graphic point and click style adventure games. AGS provides all the tools you need to make a complete game, including graphics, sounds and scripting.

  • Designing Virtual Worlds (Richard A. Bartle)

    This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.

  • Build Your Own First-Person Shooter in Unity

    Making a fast-paced 3D action game needn't be as daunting as it sounds. This book will take you step-by- step through the process of making Zombie Panic using Unity: a frenetic battle for survival inside a castle heaving with the undead.

  • Game Programming Patterns (Robert Nystrom)

    This book brings the benefits of reusable design patterns to the world of game programming. It bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming.

  • MonoGame Role-Playing Game Development Succinctly

    For MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. It breaks down design complexities into smaller topics that are easy to think through to help you produce a working game.

  • Game Programming (Penn Wu)

    This book is to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game, like gathering input from users, processing game data, and rendering game objects to the screen.

  • The Art of Computer Game Design (Chris Crawford)

    This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game, all about the foundational skills behind the design and architecture of a game.

  • Scratch Programming Playground: Making Cool Games

    Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!

  • More than a Game: The Computer Game as Fictional Form

    This book considers the computer game as a new and emerging mode of contemporary storytelling, discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity.

  • Ray Tracing Gems II: Real-Time Rendering with DXR, Vulkan, OptiX

    This book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.

  • Ray Tracing Gems: High-Quality & Real-Time Rendering with DXR

    This book is a must-have for anyone serious about rendering in real time. With the announcement of new Ray Tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.

  • Game Design Research (Petri Lankoski, et al)

    Design research is an active academic field covering disciplines such as architecture, graphic, product, service, interaction, and systems design. The book demonstrates different approaches to design research in game design research.

  • Program Arcade Games: With Python and Pygame (Paul Craven)

    Learn and use Python and PyGame to design and build cool arcade games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python.

  • Coding Games With Pygame Zero and Python (Richard Smith)

    Teach pro-gramming using action games used to make learning more interesting. Some of the examples are entirely focused on introducing new language concepts or showing how the Pygame Zero API works, but most are a mixture of both.

Book Categories
:
Other Categories
Resources and Links