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- Title: Game Programming
- Author(s) Penn Wu
- Publisher: The Global Text Project (GTP)
- Paperback: N/A
- eBook: PDF (312 Pages, 2.2 MB)
- Language: English
- ISBN-10/ASIN: N/A
- ISBN-13: N/A
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Book Description
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This book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game. These principles include gathering input from users, processing game data, and rendering game objects to the screen.
It is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
About the Authors- Penn P. Wu, Ph.D., is a professor at Cypress College
- Computer and Video Game Programming
- Computer Graphics, 3D, Animation and Imaging
- The C++ Programming Language

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