FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World


 Title: Game Theory: An Open Access Textbook 165 with Solved Exercises
 Author(s) Giacomo Bonanno
 Publisher: CreateSpace, 2 edition (January 5, 2018); eBook (Creative Commons Licensed)
 Permission: Open Access; "You are free to redistribute this book in pdf format."
 Paperback: 256 pages (Vol. 1), 380 pages (Vol. 2)
 eBook: PDF (588 pages)
 Language: English
 ISBN10: 1983604631 (Vol. 1), 1985862514 (Vol. 2)
 ISBN13: 9781983604638 (Vol. 1); 9781985862517 (Vol. 2)
 Share This:
Book Description
This is a twovolume set that provides an introduction to noncooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics.
An introduction to game theory. Accessible to anybody with minimum knowledge of mathematics and no prior knowledge of game theory, yet it is also rigorous and includes several proofs.
After teaching game theory (at both the undergraduate and graduate level) at the University of California, Davis for 25 years, I decided to organize all my teaching material in a textbook. There are many excellent textbooks in game theory and there is hardly any need for a new one. However, there are two distinguishing features of this textbook: (1) it is open access and thus free, 1 and (2) it contains an unusually large number of exercises (a total of 165) with complete and detailed answers.
"I tried to write the book in such a way that it would be accessible to anybody with minimum knowledge of mathematics (highschool level algebra and some elementary notions of probability) and no prior knowledge of game theory. However, the book is intended to be rigorous and it includes several proofs. I believe it is appropriate for an advanced undergraduate class in game theory and also for a firstyear graduatelevel class."
About the Authors Professor Giacomo Bonanno in the Department of Economics at the University of California. His research interests are Game Theory, Industrial Organization, Economics and Philosophy, and Modal (Epistemic, Temporal) Logic.
 Game Theory
 Computer and Video Game Design and Programming
 Financial Mathematics and Economics
 Applied Mathematics
 Operations Research and Optimization Books
 Game Theory: An Open Access Textbook (Giacomo Bonanno)
 The Mirror Site (1)  PDF
 The Mirror Site (2)  PDF

Introduction to Game Theory: a Discovery Approach
This book includes an exploration of the ideas of Game Theory through the rich context of popular culture. It contains sections on applications of the concepts to popular culture. It suggests films, television shows, and novels with themes from game theory.

Game Theory Relaunched (Hardy Hanappi)
The game is on. Do you know how to play? Game Theory sets out to explore what can be said about making decisions which go beyond accepting the rules of a game. New simulation tools and network analysis have made game theory omnipresent these days.

Games of No Chance (Richard Nowakowski, editor)
A fascinating look at the mathematics behind games such as checkers, chess, Go, Nim, and NineMen Morris. This book deals with combinatorial games, that is, games not involving chance or hidden information.

Games of No Chance 5 (Urban Larsson)
This book surveys the stateoftheart in the theory of combinatorial games, that is games not involving chance or hidden information. Theories and techniques in many subfields are covered. Enthusiasts will find a wide variety of exciting topics.

Algorithmic Game Theory (Noam Nisan, et al)
This book covers many of the hottest area of useful new Game Theory research, introducing deep new problems, techniques, and perspectives that demand the attention of economists as well as computer scientists.

Game Theory: A Nontechnical Introduction
Striking an appropriate balance of mathematical and analytical rigor, it teaches game theory by examples  serves as an introduction to game theory for students with no prior game theory knowledge, or with limited background in economics and mathematics.

Logic and the Foundations of Game and Decision Theory
This book collects together revised papersoriginally presented at the 7th Conference onLogic and the Foundations of Game and DecisionTheory (LOFT). LOFT is a key venue forpresenting research at the intersection of logic,economics and computer science.

Magic Squares and Cubes (William Symes Andrews)
This book cover topics such as magic squares, magic cubes, the Franklin squares, magics and Pythagorean numbers, the theory of reversions, magic circles, spheres, and stars, and magic octahedroids, among other things.

Game Theory (Qiming Huang)
This book provides a powerful mathematical framework that can accommodate the preferences and requirements of various stakeholders in a given process as regards the outcome of the process.
:






















