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- Title: Games and Rules: Game Mechanics for the Magic Circle
- Author(s) Beat Suter, Mela Kocher, René Bauer
- Publisher: transcript publishing (October 27, 2018); eBook (Creative Commons Licensed)
- License(s): Creative Commons License (CC)
- Hardcover/Paperback: 322 pages
- eBook: PDF and PDF Files
- Language: English
- ISBN-10: 3837643042
- ISBN-13: 978-3837643046
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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics.
About the Authors- N/A
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The Rule Book: The Building Blocks of Games (Jaakko Stenros)
How games are built on the foundations of rules, and how rules - of which there are only five kinds - really work. This book explores how different kinds of rules work as building blocks of games.
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Time and Space in Video Games: A Cognitive-Formalist Approach
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Playful Materialities: The Stuff That Games Are Made Of
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Comics and Videogames (Andreas Rauscher, et al)
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Play Redux: The Form of Computer Games (David Myers)
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Persuasive Gaming in Context (Teresa de la Hera, et al.)
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Players Unleashed! Modding The Sims and the Culture of Gaming
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Trigger Happy: Videogames and Entertainment Revolution
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Co-creating Videogames (John Banks)
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DOOM: SCARYDARKFAST (Dan Pinchbeck)
This is a book about what is considered the most important first-person game ever made; about the blueprint that has defined one of the most successful genres of digital gaming. The author brings together the complete story of DOOM for the first time.
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Game Plan: Designs That Changed the Face of Computer Gaming
Illustrated with original concept sketches, work in progress CGI renders, and screenshots of the finished creations, Game Plan offers a chance to both savor its past and catch a glimpse of its stellar future.
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