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OpenGL Programming
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  • Title: OpenGL Programming
  • Author(s): WikiBooks Contributors
  • Publisher: WikiBooks; eBook (Creative Commons Licensed)
  • License(s): Creative Commons License (CC)
  • Hardcover/Paperback: N/A
  • eBook: HTML and PDF
  • Language: English
  • ISBN-10/ASIN: N/A
  • ISBN-13: N/A
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Book Description

OpenGL is an API used for drawing 3D graphics. OpenGL is not a programming language; an OpenGL application is typically written in C or C++. What OpenGL does allow you to do is draw attractive, realistic 3D graphics with minimal effort. The API is typically used to interact with a GPU, to achieve hardware-accelerated rendering.

This book presents definitive, comprehensive information on OpenGL 4.X, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. It clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts.

About the Authors
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