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- Title Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
- Author(s) Adam Marrs (Editor), Peter Shirley (Editor), Ingo Wald (Editor)
- Publisher: Apress; 1st ed. edition (August 23, 2021); eBook (Open Access Edition)
- License(s): CC BY 4.0
- Paperback 914 pages
- eBook PDF (884 pages)
- Language: English
- ISBN-10: 1484271874
- ISBN-13: 978-1484271872
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Book Description
Similar Books:
This Open Access book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.
Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
What you'll learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Case studies from developers and studios who have shipped products that use real-time ray tracing.
- Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
- High performance graphics for 3D graphics, virtual reality, animation, and more
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