Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
 
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
🌠 Top Free C Programming Books - 100% Free or Open Source
  • Title: Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
  • Author(s) Adam Marrs (Editor), Peter Shirley (Editor), Ingo Wald (Editor)
  • Publisher: Apress; 1st ed. edition (August 23, 2021); eBook (Open Access Edition)
  • License(s): CC BY 4.0
  • Paperback: 914 pages
  • eBook: PDF (884 pages)
  • Language: English
  • ISBN-10: 1484271874
  • ISBN-13: 978-1484271872
  • Share This:  

Book Description

This Open Access book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.

Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

What you'll learn:

  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more
About the Authors
  • N/A
Reviews, Ratings, and Recommendations: Related Book Categories: Read and Download Links: Similar Books:
  • Ray Tracing Gems: High-Quality & Real-Time Rendering with DXR

    This book is a must-have for anyone serious about rendering in real time. With the announcement of new Ray Tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.

  • An Introduction to Ray Tracing (Andrew S. Glassner, et al.)

    This book develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of Ray Tracing. It is also richly illustrated with four-color and black-and-white plates.

  • Ray Tracing in One Weekend (Peter Shirley)

    This informal book takes you through most of the author's university course on Ray Tracing. Each mini-chapter adds one feature to the ray tracer, and by the end the reader can produce the image on the book cover.

  • Blender 3D: Noob to Pro (Wikibooks)

    This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials are built on the previous ones. Therefore, Blender beginners should follow the tutorials in sequence.

  • Blender 3D Geometry Nodes (John M. Blain)

    Geometry Nodes are one of the additions to Blender. Geometry Nodes are a Node System for creating Arrays or Patterns to be used in visual effects or for creating complex shapes. The examples and instruction assumes a reasonably advanced knowledge of Blender.

  • Blender Reference Manual (Hirako San, et al.)

    This is the only book that takes you extensively through the entire learning process of the 3D Modelling and Animation software: Blender. Showing you the tools and techniques professional animators use to create everything that can be done by Blender.

  • Beginner's Guide to Blender (Premium Beat)

    The complete novice's guide to 3D modeling and animation with step-by-step tutorials. This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation.

  • 3D Rendering: An Introduction (Wikibooks)

    This book will take you through the process of texturing, lighting, rendering, compositing, and post-processing to make a photo-realistic 3D render. It highlights two basic geometry types, polygons and NURBS surfaces, etc.

  • Direct3D Succinctly: Develop fully 3-D Games and Applications

    Requiring only a background in C++, this book will guide you through the process of developing your own 3-D applications. It helps you fully leverage the potential capabilities of Direct3D.

Book Categories
:
Other Categories
Resources and Links