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Links to Free Computer, Mathematics, Technical Books all over the World
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- Title: Beginner's Guide to Blender
- Author(s) Premium Beat
- Publisher: Student Cable Television
- eBook: HTML and PDF
- Language: English
- ISBN-10: N/A
- ISBN-13: N/A
- Share This:
The complete novice's guide to 3D modeling and animation with step-by-step tutorials. This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
About the Authors- N/A
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Blender 3D: Noob to Pro (Wikibooks)
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials are built on the previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
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Blender Basics: A Classroom Tutorial Book (J. Chronister)
This book is a definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market. It covers the philosophy behind this ingenious software that so many 3D artists are turning to today.
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Blender 3D Geometry Nodes (John M. Blain)
Geometry Nodes are one of the additions to Blender. Geometry Nodes are a Node System for creating Arrays or Patterns to be used in visual effects or for creating complex shapes. The examples and instruction assumes a reasonably knowledge of Blender.
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Blender Reference Manual (Hirako San, et al.)
This is the only book that takes you extensively through the entire learning process of the 3D Modelling and Animation software: Blender. Showing you the tools and techniques professional animators use to create everything that can be done by Blender.
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Ray Tracing Gems II: Real-Time Rendering with DXR, Vulkan, OptiX
This book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.
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3D Rendering: An Introduction (Wikibooks)
This book will take you through the process of texturing, lighting, rendering, compositing, and post-processing to make a photo-realistic 3D render. It highlights two basic geometry types, polygons and NURBS surfaces, etc.
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Direct3D Succinctly: Develop fully 3-D Games and Applications
Requiring only a background in C++, this book will guide you through the process of developing your own 3-D applications. It helps you fully leverage the potential capabilities of Direct3D.
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Computer Graphics from Scratch: A Programmer's Introduction
This book demystifies the algorithms used in modern graphics software with basic programming and high school math, and focuses on only one aspect of computer graphics: 3D Rendering. Pseudocode examples link to live JavaScript demos.
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Learning Modern 3D Graphics Programming (Jason L. McKesson)
This book offers beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up.
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3D Math Primer for Graphics & Game Development (Fletcher Dunn)
Working C++ classes for mathematical and geometric entities and several different matrix classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the 3D programming concepts.
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Vector Math for 3D Computer Graphics, 4th Revision (Br. Kjell )
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books.
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Getting Started with the Java 3D API (Dennis J. Bouvier)
This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API, is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional apps.
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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL
Shows you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes, with features relevant to gaming: splash screens, JavaScript scripting as well as the desktop and system tray interfaces, etc.
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