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- Title: Ray Tracing in One Weekend
- Author(s) Peter Shirley
- Publisher: Online; eBook (Creative Commons Licensed)
- License(s): Creative Commons License (CC)
- Paperback: N/A
- eBook: HTML
- Language: English
- ISBN-10/ASIN: B01B5AODD8
- ISBN-13: N/A
- Share This:
This informal book takes you through most of the author's university course on ray tracing. Each mini-chapter adds one feature to the ray tracer, and by the end the reader can produce the image on the book cover. Details of basic ray tracing code architecture and C++ classes are given.
In Ray Tracing in One Weekend, you will build a simple brute-force path tracer. Continuing with Ray Tracing: The Next Week, you will add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects using a bounding volume hierarchy (BVH). Finally, with Ray Tracing: The Rest Of Your Life, we'll dive into the math of creating a very serious ray tracer.
About the Authors- N/A
- Computer Graphics, 3D, Animation and Imaging
- Computer and Video Game Development and Programming
- C++ Programming
- C Programming
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Ray Tracing Gems II: Real-Time Rendering with DXR, Vulkan, OptiX
This book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.
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Ray Tracing Gems: High-Quality & Real-Time Rendering with DXR
This book is a must-have for anyone serious about rendering in real time. With the announcement of new Ray Tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.
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An Introduction to Ray Tracing (Andrew S. Glassner, et al.)
This book develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of Ray Tracing. It is also richly illustrated with four-color and black-and-white plates.
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Blender 3D: Noob to Pro (Wikibooks)
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials are built on the previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
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Blender 3D Geometry Nodes (John M. Blain)
Geometry Nodes are one of the additions to Blender. Geometry Nodes are a Node System for creating Arrays or Patterns to be used in visual effects or for creating complex shapes. The examples and instruction assumes a reasonably advanced knowledge of Blender.
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Blender Reference Manual (Hirako San, et al.)
This is the only book that takes you extensively through the entire learning process of the 3D Modelling and Animation software: Blender. Showing you the tools and techniques professional animators use to create everything that can be done by Blender.
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Beginner's Guide to Blender (Premium Beat)
The complete novice's guide to 3D modeling and animation with step-by-step tutorials. This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation.
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3D Rendering: An Introduction (Wikibooks)
This book will take you through the process of texturing, lighting, rendering, compositing, and post-processing to make a photo-realistic 3D render. It highlights two basic geometry types, polygons and NURBS surfaces, etc.
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Direct3D Succinctly: Develop fully 3-D Games and Applications
Requiring only a background in C++, this book will guide you through the process of developing your own 3-D applications. It helps you fully leverage the potential capabilities of Direct3D.
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