FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
|
|
- Title Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
- Author(s) Eric Haines (Editor), Tomas Akenine-Möller (Editor)
- Publisher: Apress (March 1, 2019); eBook (Open Access Edition)
- License(s): CC BY 4.0
- Paperback 652 pages
- eBook PDF (622 pages)
- Language: English
- ISBN-10: 1484244281
- ISBN-13: 978-1484244289
- Share This:
This book is a must-have for anyone serious about rendering in real time. With the announcement of new Ray Tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering.
It provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
- How to implement high-performance graphics for interactive visualizations, games, simulations, and more
- N/A
- Computer Graphics, 3D, Animation and Imaging
- Computer and Video Game Development and Programming
- C++ Programming
- C Programming
- Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
- The Mirror Site (1) - PDF
- Source Code
-
Ray Tracing Gems II: Real-Time Rendering with DXR, Vulkan, OptiX
This book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.
-
An Introduction to Ray Tracing (Andrew S. Glassner, et al.)
This book develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of Ray Tracing. It is also richly illustrated with four-color and black-and-white plates.
-
Ray Tracing in One Weekend (Peter Shirley)
This informal book takes you through most of the author's university course on Ray Tracing. Each mini-chapter adds one feature to the ray tracer, and by the end the reader can produce the image on the book cover.
-
Blender 3D: Noob to Pro (Wikibooks)
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials are built on the previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
-
Blender 3D Geometry Nodes (John M. Blain)
Geometry Nodes are one of the additions to Blender. Geometry Nodes are a Node System for creating Arrays or Patterns to be used in visual effects or for creating complex shapes. The examples and instruction assumes a reasonably advanced knowledge of Blender.
-
Blender Reference Manual (Hirako San, et al.)
This is the only book that takes you extensively through the entire learning process of the 3D Modelling and Animation software: Blender. Showing you the tools and techniques professional animators use to create everything that can be done by Blender.
-
Beginner's Guide to Blender (Premium Beat)
The complete novice's guide to 3D modeling and animation with step-by-step tutorials. This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation.
-
3D Rendering: An Introduction (Wikibooks)
This book will take you through the process of texturing, lighting, rendering, compositing, and post-processing to make a photo-realistic 3D render. It highlights two basic geometry types, polygons and NURBS surfaces, etc.
-
Direct3D Succinctly: Develop fully 3-D Games and Applications
Requiring only a background in C++, this book will guide you through the process of developing your own 3-D applications. It helps you fully leverage the potential capabilities of Direct3D.
:
|
|