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- Title Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
- Author(s) Eric Haines (Editor), Tomas Akenine-Möller (Editor)
- Publisher: Apress (March 1, 2019); eBook (Open Access Edition)
- License(s): CC BY 4.0
- Paperback 652 pages
- eBook PDF (622 pages)
- Language: English
- ISBN-10: 1484244281
- ISBN-13: 978-1484244289
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Book Description
Similar Books:
This book is a must-have for anyone serious about rendering in real time. With the announcement of new Ray Tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering.
It provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
- How to implement high-performance graphics for interactive visualizations, games, simulations, and more
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