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- Title: Augmented Reality for Engineering Graphics
- Author(s) Vitalii Ivanov , Ivan Pavlenko , Artem Evtuhov , Justyna Trojanowska
- Publisher: Springer, 2024 Edition; eBook (Creative Commons Licensed)
- License(s): Creative Commons License (CC)
- Hardcover: 102 pages
- eBook: PDF and ePub
- Language: English
- ISBN-10: 3031446402
- ISBN-13: 978-3031446405
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This open access book offers a timely snapshot of Augmented Reality (AR) technology, with an emphasis on its application within the mechanical and manufacturing engineering domains, for both educational and industrial purposes.
About the Authors- N/A
- Virtual Reality and Virtual Worlds
- Human-Computer Interaction
- Computer and Machine Vision
- Computer Graphics, 3D, Animation and Imaging
- Geographic Information System (GIS), Web Mapping, and GPS
- Computer and Video Game Design and Programming

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Spatial Augmented Reality: Merging Real and Virtual Worlds
It discusses spatial Augmented Reality (AR) approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques.
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Metamodeling for Extended Reality (Fabian Muff)
This open access book explores the challenges of metamodeling in the context of Extended Reality and emphasizes the need for new concepts in metamodeling to effectively combine it with extended reality technologies.
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Fantasies of Virtual Reality: Untangling Fiction, Fact, and Threat
Virtual Reality is the next new frontier for Silicon Valley. The fantasies that underpin common perceptions of Virtual Reality - and what we need to know about VR’s potential risks as well as its opportunities.
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The Thousand Faces of Virtual Reality (Cecilia Sik Lanyi)
This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. It will be useful for researchers, engineers and students.
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Virtual Reality - Human Computer Interaction (Xin Xing Tang)
The book aims to provide a broader perspective of virtual reality on development and application, including virtual reality visualization and vision, as well as virtual reality in robot technology. It also covers industrial and construction applications.
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Designing Virtual Worlds (Richard A. Bartle)
This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.
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Augmented Reality Game Development (Micheal Lanham)
This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, etc.
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