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Augmented Reality Game Development
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  • Title: Augmented Reality Game Development
  • Author(s) Micheal Lanham
  • Publisher: Packt Publishing - ebooks Account (January 20, 2017)
  • Paperback: 334 pages
  • eBook: PDF
  • Language: English
  • ISBN-10/ASIN: 1787122883
  • ISBN-13: 978-1787122888
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Book Description

The heyday of location-based Augmented Reality (AR) games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand.

This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips.

What You Will Learn:

  • Create your own augmented reality game from scratch and join the virtual reality gaming revolution
  • Use the latest Unity VR SDK to create pro-level AR games like Pokemon Go
  • Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry
About the Authors
  • Micheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta in Canada. In his current role he develops integrated GIS applications with advanced spatial search capabilities. He has worked as a professional and amateur game developer building desktop and mobile games for over 15 years. In 2007, Micheal was introduced to Unity 3D and has been an avid fan and developer ever since.
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