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- Title: MonoGame Role-Playing Game Development Succinctly
- Author(s) Jim Perry and Charles Humphrey
- Publisher: Syncfusion (Jun 8, 2022)
- Paperback: N/A
- eBook: HTML, PDF (152 pages), ePub, Kindle, etc.
- Language: English
- ISBN-10: N/A
- ISBN-13: 978-1-64200-224-9
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For MonoGame developers looking to build their own Role-Playing Games (RPG), this ebook is an essential guide. Authors Jim Perry and Charles Humphrey break down design complexities into smaller topics that are easy to think through to help you produce a working game. Learn how to animate sprites, construct conversation trees, build multilevel maps, manage combat, and much more, all on top of the MonoGame framework.
- RPG Basics
- Sprites and Animation
- Character Creation
- Conversations
- Quests
- Levels and Maps
- Skills
- Items and Inventory
- Combat
- Character Development
- Audio
- Computer and Video Game Programming
- Microsoft Windows .NET Programming
- C# Programming
- Computer and Machine Vision

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MonoGame Succinctly (Jim Perry)
This book offers an introduction to MonoGame for C# developers who have not yet mastered Microsoft's XNA technology. By the end of the book, you will have created a game worthy of being published.
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Design Patterns of Successful Role-Playing Games
In a Role-Playing Games (RPG), users control a character, usually in the game's imaginary universe. This book contains patterns, both good and bad, gleaned from a study of many traditional and cutting-edge role-playing games. Game Summaries are also included.
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Build Your Own First-Person Shooter in Unity
Making a fast-paced 3D action game needn't be as daunting as it sounds. This book will take you step-by- step through the process of making Zombie Panic using Unity: a frenetic battle for survival inside a castle heaving with the undead.
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Game Programming Patterns (Robert Nystrom)
This book brings the benefits of reusable design patterns to the world of game programming. It bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming.
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The Art of Computer Game Design (Chris Crawford)
This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game, all about the foundational skills behind the design and architecture of a game.
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Game Design with AGS (Dave Ensminger, et al)
Adventure Game Studio (AGS) is an open-source tool which is best for creating graphic point and click style adventure games. AGS provides all the tools you need to make a complete game, including graphics, sounds and scripting.
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Game Programming (Penn Wu)
This book is to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game, like gathering input from users, processing game data, and rendering game objects to the screen.
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