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- Title: The Art Of Computer Game Design: Reflections Of A Master Game Designer
- Author(s) Chris Crawford
- Publisher: McGraw-Hill/Osborne Media ; eBook (Internet Archive)
- Paperback: 113 page
- eBook: PDF, ePub, Kindle, etc.
- Language: English
- ISBN-10/ASIN: 0-88134-117-7/B0052QA5WU
- ISBN-13: N/A
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This book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.
This book is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today.
It is the classic book on computer game design first published in 1984.
About the Authors- Chris Crawford is a computer game designer and writer. He designed and programmed several important computer games in the 1980s, including Eastern Front (1941) and Balance of Power. Among developers he became known for his passionate advocacy of game design as an art form, founding both The Journal of Computer Game Design and the Computer Game Developers Conference (now called the Game Developers Conference).
- Amazon (Game Design Workshop: A Playcentric Approach to Creating Innovative Games)
- Amazon (The Art of Game Design: A Book of Lenses)
- Amazon (The Original Book)
- Computer and Video Game Programming
- Software Design Patterns
- Human-Computer Interaction
- Computer and Machine Vision
- The Art of Computer Game Design (Chris Crawford)
- The Mirror Site (1) - PDF
- The Mirror Site (2) - PDF
- An Interview with Chris Crawford
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