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Links to Free Computer, Mathematics, Technical Books all over the World
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- Title: The Hacker Playbook 2: Practical Guide To Penetration Testing
- Author(s) Peter Kim
- Publisher: CreateSpace (June 20, 2015); eBook (Internet Archive)
- Paperback: 358 pages
- eBook: PDF, ePub, Kindle, etc.
- Language: English
- ISBN-10/ASIN: 1512214566
- ISBN-13: 978-1512214567
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Through a series of football-style "plays," this straightforward guide gets to the root of many of the roadblocks people may face while penetration testing - including attacking different types of networks, pivoting through security controls, privilege escalation, and evading antivirus software.
About the Authors- Peter Kim is the CEO/President of Secure Planet, LLC, a global penetration testing company.
- Hacking and Hackers
- Software Reverse Engineering
- Computer, Networks, and Information Security. Cybersecurity
- The C++ Programming Language
- Embedded Systems
- The Hacker Playbook 2: Practical Guide To Penetration Testing (Peter Kim)
- The Mirror Site (1) - ePub
- The Mirror Site (2) - PDF
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Hacking: The Art of Exploitation (Jon Erickson)
Hacking is the art of creative problem solving, whether that means finding an unconventional solution to a difficult problem or exploiting holes in sloppy programming. Few 'Hackers' have the strong technical foundation needed to really push the envelope.
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The Hacker Playbook 2: Practical Guide To Penetration Testing
Through a series of football-style "plays," this straightforward guide gets to the roadblocks in penetration testing - including attacking different types of networks, pivoting through security controls, privilege escalation, and evading antivirus software.
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Defense against the Black Arts: How Hackers Do What They Do?
The best way to secure a system is to understand the tools hackers use and know how to circumvent them. This book provides hands-on instruction to a host of techniques used to hack into a variety of systems.
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Hacking Street: The Way of Hacking (Kirandeep S. Sandhu)
Focuses on the everyday hacks that, while simple in nature, actually add up to the most significant losses. Provides detailed descriptions of potential threats and vulnerabilities, many of which the majority of the information systems world may be unaware.
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The Hacker's Underground Handbook (David Melnichuk)
This book will put you into a hacker's mindset and teach you all of the hacker's secret ways. It introduces you to many topics like programming, Linux, password cracking, network hacking, Windows hacking, wireless hacking, web hacking and malware.
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Learn Ethical Hacking from Scratch (Zaid Sabih)
You will explore network hacking, where you will see how to test the security of wired and wireless networks. You’ll also learn how to crack the password for any Wi-Fi network (whether it uses WEP, WPA, or WPA2) and spy on the connected devices.
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A Beginner's Guide to Understanding Game Hacking Techniques
Game hacking allows you to add functionality and change how games work. Whether your goal is to add a new unit to an RTS game or create an aimbot for a FPS game, this book will teach you what you need to become a true game hacker.
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iOS App Reverse Engineering (Snakeninny, et al)
This book is the world's first book of very detailed iOS App Reverse Engineering skills. It provides a unique view inside the software running on iOS, the operating system that powers the Apple iPhone and iPad.
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Reverse Engineering for Beginners (Dennis Yurichev)
It offers a primer on reverse-engineering, delving into 'disassembly'-code-level Reverse Engineering and explaining how to decipher assembly language for those beginners who would like to learn to understand x86 and ARM code created by C/C++ compilers.
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Game Programming (Penn Wu)
This book is to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game, like gathering input from users, processing game data, and rendering game objects to the screen.
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Hacking with Swift (Paul Hudson)
This book is a complete Swift tutorial written for Swift 3 and iOS 10. It takes you from absolutely beginner with no knowledge of Swift to an advanced Swift developer through 39 finished hands-on projects, all utilizing the latest frameworks from Apple.
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