FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
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Windows Store Apps Succinctly (John Garland) Post under Windows Phone Programming and Microsoft Programming on Sat Apr 27, 2013
You'll be guided through obtaining a developer license, to managing your application's life cycle and storage, all the way to submitting your app to the Windows Store.
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Functional Programming in QI, 2nd Edition (Mark Tarver) Post under Functional Programming and Misc. Programming Languages on Sat Apr 27, 2013
The book is both a comprehensive introduction to Qi and to functional programming. It covers foundational material, explores the theoretical foundations of Qi, including lambda calculus, type theory and logic programming, etc.
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Computer Graphics (Nobuhiko Mukai) Post under Computer Graphics, 3D, Animation and Imaging on Sat Apr 27, 2013
This book covers the most advanced technologies in computer graphics: modeling and rendering technologies. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles.
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Elementary Algebra (Denny Burzynski, Wade Ellis) Post under Algebra and Elementry and High School Mathematics on Sat Apr 27, 2013
It is intended for students who (1) have no exposure to elementary algebra, (2) have previously had an unpleasant experience with elementary algebra, or (3) need to review algebraic concepts and techniques.
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MIPS Assembly Language Programming Using QtSpim (Jorgensen) Post under Assembly and Machine Languages on Sat Apr 20, 2013
The purpose of this text is to provide a simple and free reference for university level programming and architecture units that include a brief section covering MIPS assembly language.
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Advanced High-School Mathematics (David B. Surowski) Post under Elementry and High School Mathematics on Sat Apr 20, 2013
This book is an advanced mathematics textbook accessible by and interesting to a relatively advanced high-school student.
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Exploring Programming Language Architecture in Perl (Bill Hails) Post under Theory of Programming Languages and PERL Programming on Sat Apr 13, 2013
This book presents an informal and friendly introduction to some of the core ideas in modern computer science, using the programming language Perl as its vehicle.
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O'Reilly® Études for Erlang ©2013 (J. David Eisenberg) Post under Erlang Programming on Sat Apr 13, 2013
In this book, you will find descriptions of programs that you can compose (write) in Erlang. The programs will usually be short, and each one has been designed to provide practice material for a particular Erlang programming concept.
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Vector Math for 3D Computer Graphics, 4th Revision (B. Kjell ) Post under Computer Graphics and Video Game Programming on Sat Apr 13, 2013
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books.
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Applications of Monte Carlo Method in Science and Engineering Post under Statistics, and SAS Programming on Sat Apr 13, 2013
This book exposes the broad range of applications of Monte Carlo simulation in the fields of Quantum Physics, Statistical Physics, Reliability, Medical Physics, Polycrystalline Materials, Ising Model, Chemistry, Agriculture, Food Processing, ...
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Applying UML and Design Patterns - Introduction to OOD/OOP Post under UML, OOD/OOP, and Software Design Patterns on Sat Apr 06, 2013
This book is a lucid and practical introduction to thinking and designing with objects - and creating systems that are well crafted, robust, and maintainable.
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Kanban for Skeptics: Answers to Kanban in Software Development Post under Agile, Scrum, Kanban, Extreme Programming (XP), etc. on Sat Apr 06, 2013
This book answers the questions: What is Kanban? Why would I want to use Kanban? How do I go about implementing Kanban? How do I recognize improvement opportunities and what should I do about them?
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Game Theory Relaunched (Hardy Hanappi) Post under Combinatorics and Game Theory on Sat Apr 06, 2013
This book collects recent research papers in game theory, which come from diverse scientific communities all across the world.
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Understanding Electronics Components (Filipovic D. Miomir) Post under Electronics Circuit Design and Programming on Sat Apr 06, 2013
This book is meant for those people who want to create electronic devices with their own hands. All components are illustrated and the circuit-symbol is explained in detail.
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Digital Design with RTL Design, VHDL, and Verilog (Frank Vahid) Post under Electronics Circuit Design and Programming on Sat Apr 06, 2013
Offering a modern, updated approach to digital design, this much-needed book reviews basic design fundamentals before diving into specific details of design optimization.
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O'Reilly® What’s New in CSS3: Essential Information for Developers Post under Cascading Style Sheets (CSS) on Sat Apr 06, 2013
This book provides a brief overview of the many parts of CSS3 whether they are Recommendations, Working Drafts, or pieces left aside.
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O'Reilly® CSS Cookbook, 3rd Edition (Christopher Schmitt) Post under Cascading Style Sheets (CSS) on Sat Apr 06, 2013
Free 204 page sample of O'Reilly Media's "CSS Cookbook Third Edition". This cookbook offers hundreds of practical examples for using CSS to format your web pages, and includes code samples you can use right away.
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Complete CSS Guide (Maxine Sherrin and John Allsopp.) Post under Cascading Style Sheets (CSS) on Sat Apr 06, 2013
This guide is for anyone who wants to use CSS to develop their web sites. We assume you have a fair understanding of the process of web page development, either hand coding using HTML.
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