Processing ......
FreeComputerBooks.com
Links to Free Computer, Mathematics, Technical Books all over the World
 
App Savvy: Turning Ideas into iPad and iPhone Apps Customers Really Want
GIS Visualizer - Geographic Data Visualized on 40+ Maps! Click here for details.
  • Title App Savvy: Turning Ideas into iPad and iPhone Apps Customers Really Want
  • Author(s) Ken Yarmosh
  • Publisher: O'Reilly Media; 1 edition (October 19, 2010); eBook(updated on June 8, 2011)
  • Paperback 352 pages
  • ebook Online, HTML
  • Language: English
  • ISBN-10/ASIN: 1449389767
  • ISBN-13: 978-1449389765
  • Share This:  

Book Description

How can you make your iPhone or iPad app stand out in the highly competitive App Store? While many books simply explore the technical aspects of iPhone and iPad app design and development, App Savvy focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your app - the ingredients for turning a great idea into a genuinely successful product.

Whether you're a marketer, designer, developer, entrepreneur, product manager, or just someone with a unique idea, App Savvy explains every step in the process, with guidelines for planning a solid concept, engaging customers early and often, developing your app, and launching it with a bang. Author Ken Yarmosh details a proven process for developing successful apps, and presents numerous interviews with the App Store's most prominent publishers.

  • Learn about the App Store and how Apple's mobile devices function
  • Follow guidelines for vetting and researching app ideas
  • Validate your ideas with customers -- and create an app they'll be passionate about
  • Assemble your development team, understand costs, and establish a workable process
  • Build your marketing plan while you develop your application
  • Test your working app extensively before submitting it to the App Store
  • Assess your app's performance and keep potential buyers engaged and enthusiastic
About the Authors
  • Ken Yarmosh is the proprietor of a boutique agency focused on building exceptional mobile applications. Before getting into mobile apps, he orchestrated the development of desktop and web applications for products as diverse as the financial accounting system for the United States Courts and the automated search marketing platform for Clickable.
Reviews, Ratings, and Recommedations: Related Book Categories: Read and Download Links: Similar Books:
  • Build Your Own First-Person Shooter in Unity

    Making a fast-paced 3D action game needn't be as daunting as it sounds. This book will take you step-by- step through the process of making Zombie Panic using Unity: a frenetic battle for survival inside a castle heaving with the undead.

  • Beginning iOS Programming with Swift (Simon Ng)

    The goal of this book is to teach you iOS development using Swift in a manageable way without overwhelming you. We focus only on the essentials and cover the material in a hands-on practice manner for you to code along.

  • iOS App Reverse Engineering (Snakeninny, et al)

    It provides a unique view inside the software running on iOS, the operating system that powers the Apple iPhone and iPad. You will explore the hidden second life your phone leads, wherein it is a full-fledged computer and software development platform.

  • SwiftUI Essentials - iOS Edition (Neil Smyth)

    The goal of this book is to teach the skills necessary to build iOS applications using SwiftUI, Xcode and the Swift programming language. It also includes in depth chapters introducing the Swift programming language.

  • Essential iOS (Krzysztof Kowalczyk)

    This book provides clear and concise explanation of topics for programmers both starting to learn the iOS programming as well as those diving in more complex topics. Examples are linked to online playground that allows you to play with them.

  • Learn SwiftUI (Chris Barker)

    This book will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit.

  • 2D Game Development: From Zero To Hero (Penaz, et al.)

    The book consists of lecture notes which are designed to help students to learn fundamental principles that apply to game programming regardless of the language they use to create the game.

  • A Beginner's Guide to Understanding Game Hacking Techniques

    Game hacking allows you to add functionality and change how games work. Whether your goal is to add a new unit to an RTS game or create an aimbot for a FPS game, this book will teach you what you need to become a true game hacker.

  • Game Design with AGS (Dave Ensminger, et al)

    Adventure Game Studio (AGS) is an open-source tool which is best for creating graphic point and click style adventure games. AGS provides all the tools you need to make a complete game, including graphics, sounds and scripting.

  • Designing Virtual Worlds (Richard A. Bartle)

    This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.

Book Categories
:
Other Categories
Resources and Links